Full notes
Full Drill and Delve update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
We made the system to enable us to pose the NPCs. Having NPCs in Tpose looked weird most of the time, especially for those in 0G.
When dropping an object from the inventory or placing a beacon, if the player was too close to a wall, the object would drop behind it. We now have a system that prevents this from happening.
A new set of textures has been added to the game. (There is still a lot more to come.)
A panel now appears in the main menu when you select the "Continue" button, showing you which game is the last one.
We have added a failsafe to the main menu. In very rare cases, some users would experience errors during game initialisation that would disable the menu's buttons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
