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Steam News6 February 20264mo ago

Patch Note v026.38

When right clicking, the drill would go back in resting pose, even though the player is still digging. A new set of textures has been added to the game. (There is still a lot more to come.

Full notes

Full Drill and Delve update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • UI and audio
addedA new set of textures has been added to the game. (There is still a lot more to come.)
fixedThe issue of the total dug amount value stopping from increasing when it was too high has been fixed.
changedWe have completely remade the elevator system to enable us to implement additional checks and prevent players from using it to clip through terrain. You can also now call the elevator from any floor.
changedThe UI pixel effect shader is now working properly in world space.
fixedWhen using the AGB Prototypes, it was possible to force the player to rotate and clip through a building's wall or terrain. We have fixed this issue to prevent players from intentionally clipping through the buildings or terrain.
  • When right clicking, the drill would go back in resting pose, even though the player is still digging.

  • A new set of textures has been added to the game. (There is still a lot more to come.)

  • It is now possible to invert the vertical look axis when using the mouse.

  • We modified the Steam achievement that required you to dig a given amount of soil because the final target of one million was ridiculously difficult to achieve.

  • The issue of the total dug amount value stopping from increasing when it was too high has been fixed.

  • We have completely remade the elevator system to enable us to implement additional checks and prevent players from using it to clip through terrain. You can also now call the elevator from any floor.

  • The Look function had a "dead zone" that applied to both mouse and gamepad controllers. This is now only applied to gamepads.

  • The UI pixel effect shader is now working properly in world space.

  • When using the AGB Prototypes, it was possible to force the player to rotate and clip through a building's wall or terrain. We have fixed this issue to prevent players from intentionally clipping through the buildings or terrain.

Source

Steam News / 6 February 2026

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