Full notes
Full Driftwood update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! This update contains a rework of the colors of the level Vineyard Hills as well as some performance optimizations and fixes.
What changed
- Performance
- Gameplay
- Fixes
- Maps
- UI and audio
Driftwood changes
Changes:
Vineyard Hills visual overhaul (changed color scheme, work on trees, work on skybox, adjusted settings to improve grass pop-in, minor material & shader adjustments)
added cheese triggers and fence at beginning of Vineyard Hills (resulting in reset of regular time-leaderboards)
worked on assets to increase performance in Vineyard Hills
Bugfixes:
adjusted cheese triggers in Black Forest that were too strict
fixed Fog Rush cheese triggers (Resulting in reset of regular time-leaderboards)
fixed Redwood trees in van map
fixed tree dithering/LOD issues on lower graphics settings in Dolomites
Source
Changelog.gg summarizes and formats this update. How we read updates.
