Full notes
Full Driftwood update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! I took the entire day yesterday to deep dive into our custom physics system and fix the steering bug! The issue causing it was related to an interpolation function and a case where the steering could runaway reaching very high values. The new system is fully frame independent and should give you the same steering sensitivity at any fps.
What changed
- Performance
- Gameplay
- Maps
- Fixes
Driftwood changes
Definitely let us know if any other issues pop up :)
Changes
rewrote interpolation code to be completely framerate independent
added cheese triggers to Redwoods (Redwood time leaderboard will be reset as a result of this)
improved Redwood tree textures
added additional terrain texture and adjusted settings to improve pop-in of grass in Redwoods
minor adjustments to materials in Redwoods
Bugfixes
fixed issue that could cause steering runaway
fixed some trees partially floating over the ground in Redwoods
Source
Changelog.gg summarizes and formats this update. How we read updates.
