Repeated intro
Hey everyone :) This small update contains a few QoL changes, performance optimizations and bug fixes.
What changed
1 fix1 addition1 change0 removals
changedHey everyone :) This small update contains a few QoL changes, performance optimizations and bug fixes.
addedchanges - made unlock info on the left of the end of run UI more descriptive for cosmetics - increased draw distance on high quality - optimized systems that mostly affect performance on level startup - optimized input source checking - optimized interactive leaves system initialization - optimized player cosmetic initialization - optimized destructable initialization - added some filtering for cheese leaderboard - made challenge text in run board adaptive to fit longer translations - removed fps caps in menu
fixedfixes - fixed an issue where time and no crash score bonus are not being considered for challenges and local save file - fixed issue where 100% steam achievements unlocked unexpectedly - fixed synchronization issue that caused only one lobby to show in lobby browser - fixed bug when holding b while crashed with the in game menu open - fixed potential error source in camera controller - added fallback for van map labels bein wrong way around - added fallbacks for error in rotation setting - added additional checks for error in animations in end of run board - fixed an issue where render distance would default to a low value if quality settings were never changed - fixed some graphics settings not saving a default value on first game start
Driftwood changes
changedHey everyone :) This small update contains a few QoL changes, performance optimizations and bug fixes.
addedchanges - made unlock info on the left of the end of run UI more descriptive for cosmetics - increased draw distance on high quality - optimized systems that mostly affect performance on level startup - optimized input source checking - optimized interactive leaves system initialization - optimized player cosmetic initialization - optimized destructable initialization - added some filtering for cheese leaderboard - made challenge text in run board adaptive to fit longer translations - removed fps caps in menu
fixedfixes - fixed an issue where time and no crash score bonus are not being considered for challenges and local save file - fixed issue where 100% steam achievements unlocked unexpectedly - fixed synchronization issue that caused only one lobby to show in lobby browser - fixed bug when holding b while crashed with the in game menu open - fixed potential error source in camera controller - added fallback for van map labels bein wrong way around - added fallbacks for error in rotation setting - added additional checks for error in animations in end of run board - fixed an issue where render distance would default to a low value if quality settings were never changed - fixed some graphics settings not saving a default value on first game start
changes - made unlock info on the left of the end of run UI more descriptive for cosmetics - increased draw distance on high quality - optimized systems that mostly affect performance on level startup - optimized input source checking - optimized interactive leaves system initialization - optimized player cosmetic initialization - optimized destructable initialization - added some filtering for cheese leaderboard - made challenge text in run board adaptive to fit longer translations - removed fps caps in menu
fixes - fixed an issue where time and no crash score bonus are not being considered for challenges and local save file - fixed issue where 100% steam achievements unlocked unexpectedly - fixed synchronization issue that caused only one lobby to show in lobby browser - fixed bug when holding b while crashed with the in game menu open - fixed potential error source in camera controller - added fallback for van map labels bein wrong way around - added fallbacks for error in rotation setting - added additional checks for error in animations in end of run board - fixed an issue where render distance would default to a low value if quality settings were never changed - fixed some graphics settings not saving a default value on first game start