Good progress has been made on getting the game actually playable on Steam! Achievements should be fine from now on as well! That went a lot smoother than expected, So the future looks bright!
Full notes
Full DriftKing 2D update
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What changed
0 fixes1 addition1 change0 removals
Store
Compatibility
changedAchievements should be fine from now on as well! That went a lot smoother than expected, So the future looks bright! There's still a lot to manage on the Steam store side, But at least the workflow has been straightened out.
addedEverything between development and pushing to Steam should be fairly straight-forward from now on. I'm really glad to get past these steps. Next steps are to actually make the game itself completely playable. Starting with: - Fixing all dynamic User interfaces. - Filling the menu's with content: Missions are coming! - Creating a real cloud-saved save file. - Adding the First achievement. (All other achievements should stay unlocked during the beta round) - Adding the 3th and 4th Vehicle. (Suggest anything!) Also: - A Website: https://DK.LolindirLink.com (Coming Soon) - Marketing / Social Media (Soon) - Actually realizing the April 1st launch day. Thank you all. -LL
DriftKing 2D changes
changedAchievements should be fine from now on as well! That went a lot smoother than expected, So the future looks bright! There's still a lot to manage on the Steam store side, But at least the workflow has been straightened out.
addedEverything between development and pushing to Steam should be fairly straight-forward from now on. I'm really glad to get past these steps. Next steps are to actually make the game itself completely playable. Starting with: - Fixing all dynamic User interfaces. - Filling the menu's with content: Missions are coming! - Creating a real cloud-saved save file. - Adding the First achievement. (All other achievements should stay unlocked during the beta round) - Adding the 3th and 4th Vehicle. (Suggest anything!) Also: - A Website: https://DK.LolindirLink.com (Coming Soon) - Marketing / Social Media (Soon) - Actually realizing the April 1st launch day. Thank you all. -LL
Good progress has been made on getting the game actually playable on Steam!
Achievements should be fine from now on as well! That went a lot smoother than expected, So the future looks bright! There's still a lot to manage on the Steam store side, But at least the workflow has been straightened out.
Everything between development and pushing to Steam should be fairly straight-forward from now on. I'm really glad to get past these steps. Next steps are to actually make the game itself completely playable. Starting with: - Fixing all dynamic User interfaces. - Filling the menu's with content: Missions are coming! - Creating a real cloud-saved save file. - Adding the First achievement. (All other achievements should stay unlocked during the beta round) - Adding the 3th and 4th Vehicle. (Suggest anything!) Also: - A Website: https://dk.lolindirlink.com/ (Coming Soon) - Marketing / Social Media (Soon) - Actually realizing the April 1st launch day. Thank you all. -LL