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Steam News13 July 20251y ago

DW II - v0.54

GAME-MODE UPDATES OVERALL Testing constant traffic flow - AFK on highway or AI modes will now have cars constantly cycle instead of eventually having them all disappear.

In this update3

Full notes

Full Drift.Wav II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions2 changes0 removals
  • Fixes
  • Gameplay
  • Server
changedGAME-MODE UPDATESOVERALL Testing constant traffic flow - AFK on highway or AI modes will now have cars constantly cycle instead of eventually having them all disappear. Leader-boards added & tested for all game-modes *NOT multiplayer yet. Fixed score not saving when dying or resetting. Testing new starting locations & camera animations for starting a game-mode.
addedGAME-MODE UPDATESLEGACY HIGHWAY New Road pieces added New script to manage all Mountains, objects and buildings and ensure each chunk is based on a random seed that is made on load & sent over RPC - This will ensure it is synced over multiplayer Changes the random object system manager to create more environment variation.
addedGAME-MODE UPDATESHIGHWAY & ENDLESS Added a "Mid-Run" tune garage to be able to tune the car mid run. This piece is semi rare compared to other pieces and sometimes might not even spawn.
addedGAME-MODE UPDATESMULTIPLAYER Added new maps / setup new servers for testing syncing players with NO AI cars in the room. Added other game-modes to test like Endless, Warp-speed.
addedCAR MECHANICSSLOW-MOTION Added key-bind options in settings Should now make the super jump active. ( lowered the base jump height ) Working on making it work inside Multiplayer!! Currently works but causes stutters. Boosting while in Slo-mo is broken at the moment - creating an infinite boost. But I like this for testing so I am not going to take it out yet.
addedCAR MECHANICSNew tune option ( Boost power! )

Drift.Wav II changes

changedOVERALL Testing constant traffic flow - AFK on highway or AI modes will now have cars constantly cycle instead of eventually having them all disappear. Leader-boards added & tested for all game-modes *NOT multiplayer yet. Fixed score not saving when dying or resetting. Testing new starting locations & camera animations for starting a game-mode.
addedLEGACY HIGHWAY New Road pieces added New script to manage all Mountains, objects and buildings and ensure each chunk is based on a random seed that is made on load & sent over RPC - This will ensure it is synced over multiplayer Changes the random object system manager to create more environment variation.
addedHIGHWAY & ENDLESS Added a "Mid-Run" tune garage to be able to tune the car mid run. This piece is semi rare compared to other pieces and sometimes might not even spawn.
addedMULTIPLAYER Added new maps / setup new servers for testing syncing players with NO AI cars in the room. Added other game-modes to test like Endless, Warp-speed.
addedSLOW-MOTION Added key-bind options in settings Should now make the super jump active. ( lowered the base jump height ) Working on making it work inside Multiplayer!! Currently works but causes stutters. Boosting while in Slo-mo is broken at the moment - creating an infinite boost. But I like this for testing so I am not going to take it out yet.

GAME-MODE UPDATES

  • OVERALL

    • Testing constant traffic flow - AFK on highway or AI modes will now have cars constantly cycle instead of eventually having them all disappear.

    • Leader-boards added & tested for all game-modes *NOT multiplayer yet.

    • Fixed score not saving when dying or resetting.

    • Testing new starting locations & camera animations for starting a game-mode.

  • LEGACY HIGHWAY

    • New Road pieces added

    • New script to manage all Mountains, objects and buildings and ensure each chunk is based on a random seed that is made on load & sent over RPC - This will ensure it is synced over multiplayer

    • Changes the random object system manager to create more environment variation.

  • HIGHWAY & ENDLESS

    • Added a "Mid-Run" tune garage to be able to tune the car mid run. This piece is semi rare compared to other pieces and sometimes might not even spawn.

  • MULTIPLAYER

    • Added new maps / setup new servers for testing syncing players with NO AI cars in the room.

    • Added other game-modes to test like Endless, Warp-speed.

CAR MECHANICS

  • SLOW-MOTION

    • Added key-bind options in settings

    • Should now make the super jump active. ( lowered the base jump height )

    • Working on making it work inside Multiplayer!! Currently works but causes stutters.

    • Boosting while in Slo-mo is broken at the moment - creating an infinite boost. But I like this for testing so I am not going to take it out yet.

  • New tune option ( Boost power! )

  • Slight camera chase setting changes & back-end setup to allow for more customization ( Should come in next update. )

  • Slight Changes to angular damp settings ( internal controller tweaks )

OTHER CHANGES

  • "PRESS SPACE TO START" Sizing issue fixed

  • Main menu to garage animation re-work

    • Now code based and should not get stuck as well as added improved zoom and movement mechanics.

  • Slight visual update to garage environment and surrounding.

  • Default car tunes changed.

Source

Steam News / 13 July 2025

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