In this update3
Full notes
Full Drift.Wav update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Events
Drift.Wav changes
What's new in update 1.7.7
New Car
Increased LOD & culling distance for roads & AI cars
Fixed UI speed counter for certain cars on the "test track"
Fixed gamma option to be able to go back down to full darkness or flashbang mode
Small changes to all starting platforms
New audio compression / decompression resulting in faster load times between scenes
Added some more of my songs to "Matthew Playlist"
Starting Menu music is now set to your active playlist
Music now does not change when going back to menu from game scene
Changing playlist in the main menu will have the playlist auto start right away now
Wav Cubes are now in all scenes including main menu.
AI Cars will not de-spawn if you are colliding with them for as long as you are colliding with them
Increased de-spawn time for AI cars on highway
Slight changes to highway AI code ( Still more chaotic than ever - don't you worry )
Hidden stuff?
!! I had to clear some data for the test track so loading it for the first time and first time only will take a while
What I am working on
More Gamemodes
Multiplayer
Quality of life features
The ability to change tunes that make the car not slippery & requires handbrake, etc
Join the discord to give feedback, report bugs, share & more!
Source
Changelog.gg summarizes and formats this update. How we read updates.
