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Steam News2 April 20263mo ago

Drift.Wav Major Update 1.9.5

What's New? Welcome to Drift.Wav 1.9.5. This update is meant to get this project a tad more modernized while still keeping it classic DW. As my main focus is centered towards developing DW II.

In this update4

Full notes

Full Drift.Wav update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions11 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Security
  • Performance
  • Events
changedWhat's New?Welcome to Drift.Wav 1.9.5 . This update is meant to get this project a tad more modernized while still keeping it classic DW. As my main focus is centered towards developing DW II. I wanted to make sure to get this project updated considering development for DW II is taking longer than expected due to scope and wanting to make sure it's 100% polished and ready to go on release.
fixedWhat's New?That being said these are some of the new things that have been changed / added to the current DW! Please note that this was an entire re-write of this project in about 2 weeks & there still might be some issues. Any bugs or problems can be fixed & patched. Just join the discord or leave a message on the steam forums and I will get to it as fast as I can.
addedNew PhysicsCar's now have a center of mass system and updated physics creating body roll when moving and slightly improving the look and feel of when cars are moving.
changedNew PhysicsUpdated Air Control physics ( still in progress ). Air control is now alot more sensitive.
changedNew PhysicsPressing Q or E will now rotate the car to get unstuck in either direction.
fixedNew PhysicsMultiplayer body roll sync issues now fixed.

Drift.Wav changes

changedWelcome to Drift.Wav 1.9.5 . This update is meant to get this project a tad more modernized while still keeping it classic DW. As my main focus is centered towards developing DW II. I wanted to make sure to get this project updated considering development for DW II is taking longer than expected due to scope and wanting to make sure it's 100% polished and ready to go on release.
fixedThat being said these are some of the new things that have been changed / added to the current DW! Please note that this was an entire re-write of this project in about 2 weeks & there still might be some issues. Any bugs or problems can be fixed & patched. Just join the discord or leave a message on the steam forums and I will get to it as fast as I can.
addedCar's now have a center of mass system and updated physics creating body roll when moving and slightly improving the look and feel of when cars are moving.
changedUpdated Air Control physics ( still in progress ). Air control is now alot more sensitive.
changedPressing Q or E will now rotate the car to get unstuck in either direction.

What's New?

Welcome to Drift.Wav 1.9.5. This update is meant to get this project a tad more modernized while still keeping it classic DW. As my main focus is centered towards developing DW II. I wanted to make sure to get this project updated considering development for DW II is taking longer than expected due to scope and wanting to make sure it's 100% polished and ready to go on release.

This update is still in progress and will get several more patches over the next coming weeks.

So any feedback feel free to leave on steam forums, this post or our discord!

That being said these are some of the new things that have been changed / added to the current DW! Please note that this was an entire re-write of this project in about 2 weeks & there still might be some issues. Any bugs or problems can be fixed & patched. Just join the discord or leave a message on the steam forums and I will get to it as fast as I can.

New Physics

  • Car's now have a center of mass system and updated physics creating body roll when moving and slightly improving the look and feel of when cars are moving.

  • Updated Air Control physics ( still in progress ). Air control is now alot more sensitive.

  • Pressing Q or E will now rotate the car to get unstuck in either direction.

  • Score is now built by drifting and getting speed & angle vs distance.

  • All distance scores that I can prove to be legit go into a static "hall of fame" list on the leaderboard panel.

  • Multiplayer body roll sync issues now fixed.

UI Overhaul

  • UI got a complete overhaul from menu UI to in-game UI.

  • In game now show's your personal high-score / best drift score.

  • Pressing L will now show all leaderboards.

  • UI Glitch effect slider now in settings

Leaderboard & Security

  • Updated the project to use recent versions of unity 6 for security issues.

  • Now using steam leaderboards.

Other Changes

  • Added FPS slider to better control FPS.

  • Controller motor feedback on collision.

  • Fixed Pixel filter option in settings.

  • Fixed VHS effect option in settings.

  • Added settings menu in pause menu while in game.

  • Re-worked pause menu layout and options.

  • New Main menu environment.

  • Post processing updates.

  • Reflective probe updates.

  • Graphic tier option updates.

    • Should now make a more visible difference using the lowest vs the highest.

  • Reward system rework for close calls and hitting traffic.

  • Other bug fixes and changes

Source

Steam News / 2 April 2026

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