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Steam News25 August 20232y ago

DREAMWILD Patch Notes for August 25th, 2023

This is a tiny patch with a handful of Quality of Life changes to DreamWild! Changes: Added FOV Slider to Options Menu Added Toggle for Dynamic FOV to Options Menu New room and door added to Castle.

In this update2

Full notes

Full DREAMWILD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Events
addedAdded FOV Slider to Options Menu
addedAdded Toggle for Dynamic FOV to Options Menu
addedNew room and door added to Castle. Where could this lead? Only time will tell.
changedChanged some incorrect sound levels in a few areas
addedOn the topic of Auto Jump and Auto SwingMany people have asked for the option of Auto Jump and Auto Swing to be added to the game. Unfortunately, in testing, I have felt that these deeply change the gameplay of DreamWild. The bunnyhop system in DreamWild is very forgiving, with speed being added the closer a player is to a perfectly timed hop. However, with Autojump, the player receives a perfect jump every time, which leads to the player moving extremely fast on a dime, not allowing any enemies to catch up. Autoswing on the other hand, takes away from my intended use of the sword, making it into a constant spout of attacks, rather than a precision weapon. Both of these severely hurt the challenge of the game in my experience. However, if players feel that these would be worthwhile inclusions even so, I will take them into consideration once again. Thank you for your consideration!
addedFuture DreamWild ContentNew Content for DreamWild is still in development! I don't have any cool images to show off to you today, but I hope that you will look forward to new Dream Wilds to explore, new secondary and primary weapons to use, and new insane enemies to face off against!

DREAMWILD changes

addedAdded FOV Slider to Options Menu
addedAdded Toggle for Dynamic FOV to Options Menu
addedNew room and door added to Castle. Where could this lead? Only time will tell.
changedChanged some incorrect sound levels in a few areas
addedMany people have asked for the option of Auto Jump and Auto Swing to be added to the game. Unfortunately, in testing, I have felt that these deeply change the gameplay of DreamWild. The bunnyhop system in DreamWild is very forgiving, with speed being added the closer a player is to a perfectly timed hop. However, with Autojump, the player receives a perfect jump every time, which leads to the player moving extremely fast on a dime, not allowing any enemies to catch up. Autoswing on the other hand, takes away from my intended use of the sword, making it into a constant spout of attacks, rather than a precision weapon. Both of these severely hurt the challenge of the game in my experience. However, if players feel that these would be worthwhile inclusions even so, I will take them into consideration once again. Thank you for your consideration!

This is a tiny patch with a handful of Quality of Life changes to DreamWild!

Changes:

  • Added FOV Slider to Options Menu

  • Added Toggle for Dynamic FOV to Options Menu

  • New room and door added to Castle. Where could this lead? Only time will tell.

  • Changed some incorrect sound levels in a few areas

I hope this will help make DreamWild a more fun game to play in the long run!

On the topic of Auto Jump and Auto Swing

Many people have asked for the option of Auto Jump and Auto Swing to be added to the game. Unfortunately, in testing, I have felt that these deeply change the gameplay of DreamWild. The bunnyhop system in DreamWild is very forgiving, with speed being added the closer a player is to a perfectly timed hop. However, with Autojump, the player receives a perfect jump every time, which leads to the player moving extremely fast on a dime, not allowing any enemies to catch up. Autoswing on the other hand, takes away from my intended use of the sword, making it into a constant spout of attacks, rather than a precision weapon. Both of these severely hurt the challenge of the game in my experience. However, if players feel that these would be worthwhile inclusions even so, I will take them into consideration once again. Thank you for your consideration!

Future DreamWild Content

New Content for DreamWild is still in development! I don't have any cool images to show off to you today, but I hope that you will look forward to new Dream Wilds to explore, new secondary and primary weapons to use, and new insane enemies to face off against!

Have a good one! -Karbonic

Source

Steam News / 25 August 2023

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