What changed
0 fixes5 additions1 change0 removals
- UI and audio
- Gameplay
- Events
addedAdded FOV Slider to Options Menu
addedAdded Toggle for Dynamic FOV to Options Menu
addedNew room and door added to Castle. Where could this lead? Only time will tell.
changedChanged some incorrect sound levels in a few areas
addedOn the topic of Auto Jump and Auto SwingMany people have asked for the option of Auto Jump and Auto Swing to be added to the game. Unfortunately, in testing, I have felt that these deeply change the gameplay of DreamWild. The bunnyhop system in DreamWild is very forgiving, with speed being added the closer a player is to a perfectly timed hop. However, with Autojump, the player receives a perfect jump every time, which leads to the player moving extremely fast on a dime, not allowing any enemies to catch up. Autoswing on the other hand, takes away from my intended use of the sword, making it into a constant spout of attacks, rather than a precision weapon. Both of these severely hurt the challenge of the game in my experience. However, if players feel that these would be worthwhile inclusions even so, I will take them into consideration once again. Thank you for your consideration!
addedFuture DreamWild ContentNew Content for DreamWild is still in development! I don't have any cool images to show off to you today, but I hope that you will look forward to new Dream Wilds to explore, new secondary and primary weapons to use, and new insane enemies to face off against!
DREAMWILD changes
addedAdded FOV Slider to Options Menu
addedAdded Toggle for Dynamic FOV to Options Menu
addedNew room and door added to Castle. Where could this lead? Only time will tell.
changedChanged some incorrect sound levels in a few areas
addedMany people have asked for the option of Auto Jump and Auto Swing to be added to the game. Unfortunately, in testing, I have felt that these deeply change the gameplay of DreamWild. The bunnyhop system in DreamWild is very forgiving, with speed being added the closer a player is to a perfectly timed hop. However, with Autojump, the player receives a perfect jump every time, which leads to the player moving extremely fast on a dime, not allowing any enemies to catch up. Autoswing on the other hand, takes away from my intended use of the sword, making it into a constant spout of attacks, rather than a precision weapon. Both of these severely hurt the challenge of the game in my experience. However, if players feel that these would be worthwhile inclusions even so, I will take them into consideration once again. Thank you for your consideration!
This is a tiny patch with a handful of Quality of Life changes to DreamWild!
Changes:
Added FOV Slider to Options Menu
Added Toggle for Dynamic FOV to Options Menu
New room and door added to Castle. Where could this lead? Only time will tell.
Changed some incorrect sound levels in a few areas
I hope this will help make DreamWild a more fun game to play in the long run!
On the topic of Auto Jump and Auto Swing
Many people have asked for the option of Auto Jump and Auto Swing to be added to the game. Unfortunately, in testing, I have felt that these deeply change the gameplay of DreamWild. The bunnyhop system in DreamWild is very forgiving, with speed being added the closer a player is to a perfectly timed hop. However, with Autojump, the player receives a perfect jump every time, which leads to the player moving extremely fast on a dime, not allowing any enemies to catch up. Autoswing on the other hand, takes away from my intended use of the sword, making it into a constant spout of attacks, rather than a precision weapon. Both of these severely hurt the challenge of the game in my experience. However, if players feel that these would be worthwhile inclusions even so, I will take them into consideration once again. Thank you for your consideration!
Future DreamWild Content
New Content for DreamWild is still in development! I don't have any cool images to show off to you today, but I hope that you will look forward to new Dream Wilds to explore, new secondary and primary weapons to use, and new insane enemies to face off against!
Have a good one! -Karbonic