Full notes
Full DREAMWILD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
Here's another neat little patch, comin' right at ya!
Changes:
New Megastructures now appear in Carstinella
Footstep sound effects have been added (these are togglable in the settings)
New alternative mushroom pathway to the top of the Obelisk in the Deepest Dream has been added
Potion mode change has been rebinded to middle mouse button
Mouse scroll wheel can now be used to jump
New starting podium added to tutorial
Certain heavy enemies now drop Green Gubbins, which are worth 1 HP and 2 Gubbins
Enemies now turn faded in color when they die to help avoid confusion between live and dead enemies
Rerendered cutscenes with Goutha to use her new model
Fixed problem where Fading Club logo was off center at startup
Fixed bug where Mushrooms would apply bounce physics multiple times per frame, launching the player into the stratosphere
Fixed bug where player could take grapple hook out of Tutorial via home portal
Epilepsy Warning is now more brief and controlled by player input rather than by a timer
I hope you like these changes and additions! As always, feedback is welcome and appreciated! Let's make DREAMWILD as good of a game as it can be!
Oh, and as a reminder, there's a cool Fanart contest going on for DREAMWILD! Submit your art to FadingClubGames@gmail.com and get a chance to win some sick cash prizes! Steam post image ^Check out details in the image above^
As always, thanks again, and I hope you enjoy DREAMWILD! -Karbonic
Source
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