What changed
0 fixes1 addition3 changes0 removals
- Gameplay
- UI and audio
- Workshop
- Store
addedGreetings Architects!Today we want to share two new samples of our game soundtrack. You can find them below:
changedGreetings Architects!Recently we have implemented the first iteration of the Inventory UI. We adapted it to the style of other UI windows we presented before. It means a clean and quite minimalistic UI style with a nice outline of the currently selected items.
changedGreetings Architects!Currently, we are busy designing levels for missions in our game. It might appear like typical level design stuff but remember. All levels will work on the same principles as the entire building system. It means all walls are destructible, paintable etc. in all desired places as it might be a little weird to hammer the bedroom wall in a mission where You were required only to decorate a garden. Medium size flat plan.
changedGreetings Architects!Yours DeSand "Dreamhouse: The Game" Team https://store.steampowered.com/app/1468400/Dreamhouse_The_Game/
Dreamhouse: The Game changes
addedToday we want to share two new samples of our game soundtrack. You can find them below:
changedRecently we have implemented the first iteration of the Inventory UI. We adapted it to the style of other UI windows we presented before. It means a clean and quite minimalistic UI style with a nice outline of the currently selected items.
changedCurrently, we are busy designing levels for missions in our game. It might appear like typical level design stuff but remember. All levels will work on the same principles as the entire building system. It means all walls are destructible, paintable etc. in all desired places as it might be a little weird to hammer the bedroom wall in a mission where You were required only to decorate a garden. Medium size flat plan.
changedYours DeSand "Dreamhouse: The Game" Team https://store.steampowered.com/app/1468400/Dreamhouse_The_Game/
Greetings Architects!
Today we want to share two new samples of our game soundtrack. You can find them below:
Recently we have implemented the first iteration of the Inventory UI. We adapted it to the style of other UI windows we presented before. It means a clean and quite minimalistic UI style with a nice outline of the currently selected items.
Currently, we are busy designing levels for missions in our game. It might appear like typical level design stuff but remember. All levels will work on the same principles as the entire building system. It means all walls are destructible, paintable etc. in all desired places as it might be a little weird to hammer the bedroom wall in a mission where You were required only to decorate a garden. Medium size flat plan.
Something smaller
and more
Meanwhile, we are working on the proper representation of material with the properties of passing photons with a length of several hundred nanometers.
Now back to code...
Yours DeSand "Dreamhouse: The Game" Team https://store.steampowered.com/app/1468400/Dreamhouse_The_Game/