HomeGamesUpdatesPricingMethodology
Steam News20 September 20259mo ago

Dev Log #27 – Power, Style, and More Realism

Dev Log #27 – Power, Style, and More Realism Hello Builders, The construction site is getting busier than ever.

In this update9

Full notes

Full Dreamhouse: The Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions1 change0 removals
  • Gameplay
  • Server
  • Workshop
  • UI and audio
  • Maps
addedMaterials and FinishingWe’ve introduced a wide range of wall structures, paints, and floor finishes, allowing you to personalize both interiors and exteriors. Materials are now aligned using a World Alignment system, so large surfaces look more natural and avoid repetitive patterns.
addedElectrical InstallationsA brand-new electrical system is now part of construction. You can build a complete power network with a switchboard, sockets, and light switches. Electricity flows realistically through the network, and everything can be tested in-game.
addedElectrical InstallationsTo make things easier, we’ve also added a cable scanner. Even if your walls are already plastered, you can still visualize where the hidden wires are running.
addedWooden AssemblyWe added a wood paneling module, where you can attach panels and decorative elements to walls using a hammer tool that appears in your hand during work.
addedHUD ImprovementsThe HUD has been expanded with new modules to support the growing systems: materials, electricity, and construction elements. At the same time, we’ve started developing a brand-new interface that will eventually replace the current HUD in a future update.
addedExpanding the WorldThe environment around your building site has been improved with new background elements and higher-quality distant objects, increasing immersion and depth in the world.

Dreamhouse: The Game changes

addedWe’ve introduced a wide range of wall structures, paints, and floor finishes, allowing you to personalize both interiors and exteriors. Materials are now aligned using a World Alignment system, so large surfaces look more natural and avoid repetitive patterns.
addedA brand-new electrical system is now part of construction. You can build a complete power network with a switchboard, sockets, and light switches. Electricity flows realistically through the network, and everything can be tested in-game.
addedTo make things easier, we’ve also added a cable scanner. Even if your walls are already plastered, you can still visualize where the hidden wires are running.
addedWe added a wood paneling module, where you can attach panels and decorative elements to walls using a hammer tool that appears in your hand during work.
addedThe HUD has been expanded with new modules to support the growing systems: materials, electricity, and construction elements. At the same time, we’ve started developing a brand-new interface that will eventually replace the current HUD in a future update.

Dev Log #27 – Power, Style, and More Realism

Hello Builders,

The construction site is getting busier than ever. With this update, we focused on bringing more realism and new systems into your projects, while also expanding the possibilities of customization.

Materials and Finishing

We’ve introduced a wide range of wall structures, paints, and floor finishes, allowing you to personalize both interiors and exteriors. Materials are now aligned using a World Alignment system, so large surfaces look more natural and avoid repetitive patterns.

Electrical Installations

A brand-new electrical system is now part of construction. You can build a complete power network with a switchboard, sockets, and light switches. Electricity flows realistically through the network, and everything can be tested in-game.

To make things easier, we’ve also added a cable scanner. Even if your walls are already plastered, you can still visualize where the hidden wires are running.

Wooden Assembly

We added a wood paneling module, where you can attach panels and decorative elements to walls using a hammer tool that appears in your hand during work.

HUD Improvements

The HUD has been expanded with new modules to support the growing systems: materials, electricity, and construction elements. At the same time, we’ve started developing a brand-new interface that will eventually replace the current HUD in a future update.

Expanding the World

The environment around your building site has been improved with new background elements and higher-quality distant objects, increasing immersion and depth in the world.

Future Foundations

We’ve prepared the groundwork for water and sewage systems, as well as the first code structures for basement construction and excavation with heavy machinery. These are still in development, but they set the stage for even more advanced building mechanics in upcoming updates.

We’re getting closer to a true full-scale construction experience, and this update brings us one big step forward.

Yours,

Desand Game Studios

Dreamhouse: The Game Team

Source

Steam News / 20 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.