Full notes
Full Dream Cycle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Maps
- Performance
Dream Cycle changes
Welcome to the Dreamlands,
Thank you for joining us as we've made the big move from beta branch to live branch! For those of you who played the beta, you'll see many more pins on the map, so have fun exploring! There have been various bug fixes and graphical updates, but otherwise, you'll be experiencing mostly the same game as presented in the beta.
If you were one of the folks who participated in said beta and lost your save data, expect to encounter a note and chest in the Cavern. Please take a look and open it up for some goodies. Again our apologies for the saving issues.
For everyone else, you'll notice significant changes in the game. We suggest taking the time to explore and put aside past experiences with Morgan to really get a feel for the new venture.
The changes are numerous and too many to share, but below are some bullet points of the more significant updates.
Story and Adventures
New Intro and streamlined tutorial layout
New Cavern of Flames art and layout
New voice acting
New overall story objective
Added interiors to Adventures most of which are fully procedural
Adventure objectives now revolve around discovering the outcome of a specific generated sub-story
Added new Objectives at the end of objectives including Puzzles that can affect the ending of the stories
Added various puzzle like locking mechanisms and associated clues
Added traps that can be on almost any object
Added secret concealed items and associated clues
Map Screen and UI
Fully updated and redesigned map screen using Adventure Pins unlocked by finding map pieces
New Dreamlands map art by the incredible Jason Bradley Thompson (aka Mockman)
Adventure pins show:
Status
Description
Story synopsis
Iteration
Number of times completed
Difficulty
Recast cost
The Adventure offered by each pin is regenerated procedurally each time it is completed, or you can pay a small fee to precast it if there is a layout you don’t like
Tutorials can now be re-watched in the Codex
Added Quest log in the Code that allows you to re-read notes you have found in-Adventure
Movement
Dodge forwards travels further
All shadow step moves (including dodges) now pass through smaller objects, such as furniture or barriers with gaps in them.
Jump has been updated to a levitation mode and consequently the old levitation perks have been removed
Combat
Kick is no longer primarily an interrupt but instead always launches enemies.
Kick can be held to kick from a further range
Shadow strike range has been increased
Added Telekinesis as the default ranged attack when no ranged weapon is equipped
Increased visible range and brightness of weak spots
The player will now be ambushed under certain circumstances adding more scripted battles to the experience
Enemies vary more in size and melee combat can be engaged in while levitating for larger enemies.
Visuals
Disabled Cel shading
Light spell is brighter and reaches further
Astral projection now highlights nearby equipment as well as enemies and objectives
Improved volume fog visuals under different time of day settings
Added NVIDIA DLSS and AMD FidelityFX support in the graphics options
Added new enemy models
Added new landscapes materials and layouts
Added new Foliage
Added new exterior architectures
Added new interior art styles
Improved set spawning to populate the adventures more robustly and with less intersection for furniture etc
Optimization
Optimized texture memory, making load times faster and blurry textures less common on low VRam cards
Multiple UI optimizations
Whew! That's not a small list of changes; if it feels a little overwhelming, then don't worry; diving into the game and playing first-hand will help you acclimate to how it now plays out.
We'd love to see some photos during your travels; feel free to share with us any screenshots you take on your adventures, either in the Steam forums or the Community Hub itself.
So what're you waiting for? Jump through the Deep Gate with Morgan and get to exploring; who knows what you'll find in the Dreamlands?
Take care and safe journeys!
P.S: if you have any questions, feel free to drop them here, and we'll do our best to answer!
EDIT: For those of you who wish to play on your old save, you can access a previous branch via the game's properties menu in Steam!
Source
Changelog.gg summarizes and formats this update. How we read updates.
