Thanks again to everyone who posted bugs in the discussions or took the time to write a review. All feedback is used to improve the game.
Full notes
Full Dream Cycle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Balance
UI and audio
Gameplay
addedAdded Traps tutorial May have fixed a rare bug where Assassinating an enemy doesn’t hurt them. Fixed an issue where some weapons spawned by chests etc would not be interactible unless you walked away from them and then returned. Increased the size of all Glyphs of Force Added Hexes tutorial Fixed a bug that stopped the other hexes from spawning, meaning there are more than just ‘deadly’ hexes to be cursed with now. Zar spawns stronger enemies Fixed Female Knight not being able to parry Increased all boss’s stamina in general to make them less easily stunlocked by quick attacks with powerful swords Increased Lieutenant's base Stamina so that it takes longer before you can start staggering them with attacks Added more vending machines to maps Fixed an issue where Galleon in Dylath Leen would spawn enemies and chests out of bounds Fixed Zoogs being semi broken when returning from Interiors Morgan will only pick up as much food and water as she needs (beyond the first piece) Photo Mode now works from the menu again Fixed an issue where higher level shadow steps were costing a flat 5 mana instead of 5 mana with a regen of 4 More anomalies spawn in higher tier adventures now Enemies that are actively fighting the player won’t be optimized away anymore. Damage from being kicked into ragdoll is much less random Death during ragdoll preserves momentum a bit better Enemies De-spawning are handled a bit more subtly Enemy damage from non ragdoll falls has been increased Enemies don’t self interrupt their defensive abilities anymore, making it more likely they will successfully parry, block or dodge Fixed an issue where enemies kicked off cliffs into the endless mists sometimes failed to die Morgan will say some of her lines a bit less regularly Morgan now comments if she reveals something that was hidden when searching in Astral Projection
addedUpdated Adventure map with new customize interface opened when a map area reaches Level10:
changedTier can be adjusted freely
changedMain spawn Faction is shown
Dream Cycle changes
addedAdded Traps tutorial May have fixed a rare bug where Assassinating an enemy doesn’t hurt them. Fixed an issue where some weapons spawned by chests etc would not be interactible unless you walked away from them and then returned. Increased the size of all Glyphs of Force Added Hexes tutorial Fixed a bug that stopped the other hexes from spawning, meaning there are more than just ‘deadly’ hexes to be cursed with now. Zar spawns stronger enemies Fixed Female Knight not being able to parry Increased all boss’s stamina in general to make them less easily stunlocked by quick attacks with powerful swords Increased Lieutenant's base Stamina so that it takes longer before you can start staggering them with attacks Added more vending machines to maps Fixed an issue where Galleon in Dylath Leen would spawn enemies and chests out of bounds Fixed Zoogs being semi broken when returning from Interiors Morgan will only pick up as much food and water as she needs (beyond the first piece) Photo Mode now works from the menu again Fixed an issue where higher level shadow steps were costing a flat 5 mana instead of 5 mana with a regen of 4 More anomalies spawn in higher tier adventures now Enemies that are actively fighting the player won’t be optimized away anymore. Damage from being kicked into ragdoll is much less random Death during ragdoll preserves momentum a bit better Enemies De-spawning are handled a bit more subtly Enemy damage from non ragdoll falls has been increased Enemies don’t self interrupt their defensive abilities anymore, making it more likely they will successfully parry, block or dodge Fixed an issue where enemies kicked off cliffs into the endless mists sometimes failed to die Morgan will say some of her lines a bit less regularly Morgan now comments if she reveals something that was hidden when searching in Astral Projection
addedUpdated Adventure map with new customize interface opened when a map area reaches Level10:
changedTier can be adjusted freely
changedMain spawn Faction is shown
Thanks again to everyone who posted bugs in the discussions or took the time to write a review. All feedback is used to improve the game. The changes this time are:
Added Traps tutorial May have fixed a rare bug where Assassinating an enemy doesn’t hurt them. Fixed an issue where some weapons spawned by chests etc would not be interactible unless you walked away from them and then returned. Increased the size of all Glyphs of Force Added Hexes tutorial Fixed a bug that stopped the other hexes from spawning, meaning there are more than just ‘deadly’ hexes to be cursed with now. Zar spawns stronger enemies Fixed Female Knight not being able to parry Increased all boss’s stamina in general to make them less easily stunlocked by quick attacks with powerful swords Increased Lieutenant's base Stamina so that it takes longer before you can start staggering them with attacks Added more vending machines to maps Fixed an issue where Galleon in Dylath Leen would spawn enemies and chests out of bounds Fixed Zoogs being semi broken when returning from Interiors Morgan will only pick up as much food and water as she needs (beyond the first piece) Photo Mode now works from the menu again Fixed an issue where higher level shadow steps were costing a flat 5 mana instead of 5 mana with a regen of 4 More anomalies spawn in higher tier adventures now Enemies that are actively fighting the player won’t be optimized away anymore. Damage from being kicked into ragdoll is much less random Death during ragdoll preserves momentum a bit better Enemies De-spawning are handled a bit more subtly Enemy damage from non ragdoll falls has been increased Enemies don’t self interrupt their defensive abilities anymore, making it more likely they will successfully parry, block or dodge Fixed an issue where enemies kicked off cliffs into the endless mists sometimes failed to die Morgan will say some of her lines a bit less regularly Morgan now comments if she reveals something that was hidden when searching in Astral Projection
Updated Adventure map with new customize interface opened when a map area reaches Level10:
Tier can be adjusted freely
The Tier slider is colored as an estimation of difficulty vs your leve
Main spawn Faction is shown
Iteration can be incremented but can also be decremented.
Iteration can also be entered directly as any number.
Iteration will also be generated if you input a word, such as your name.
Any change to an iteration still has the increasing cost as before.