Update log
Full Dreadwinter update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello! It's been a long while since my last devlog, my goal for this year is to give more frequent updates, alongside working on Dreadwinter.
Extracted changes
- Gameplay
Anyhow, there's been a lot of progress since the last update, and I think the game has come a long way from when I started working on it 2 years ago. I'll go over a few highlights, and outline my plans for this year.
I've updated a lot of the graphics, since a good chunk of it was made a long time ago. There's still quite a bit to do, but I'm happy with the direction it's going in!
I've also started working on seasonal designs for the world. Currently, spring, summer and autumn are complete, but winter is still a work in progress. There will be plenty of seasonal events alongside it as well!
There are also a load of new areas in the works!
Gameplay wise, I've added an espresso minigame, which is a separate experience from making coffee. It's a more midgame feature, since there's more steps involved, and I felt it should be something you unlock with experience.
Cafe customisation has also gotten an update, there is now a few expansions available, that range from just adding space, to giving access to new gameplay features. You can also customise the floor and wallpaper to your liking!
Last but not least is a small farm you can develop, which allows you to grow and produce coffee beans. It's mostly automated, so won't distract from running the cafe, but it allows you to grow your own variety of coffee beans, with unique bonuses!
I plan to share more of my progress on a regular basis, so check out my socials here: https://linktr.ee/vogybear
There's still a lot of things to be added to the game, and I also need to clean up some old content, but my aim is to have all features added by mid-2025.
Once that's done, I'll start prepping the demo for re-release. It should be ready around October 2025.
My goal for release is early 2026, but that's assuming nothing goes wrong, so I won't promise anything.
It's been a long journey, and there's still a lot more to go, but I think things are starting to come together, and I'll work hard to get Dreadwinter to the finish line.
Thanks for reading! Alex
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