Full notes
Full Dreadrun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Visual Improvements
Each room has its own personalised atmosphere when you enter them
Visual feedback added when trying get a perk from a room
General Polish
UI Animations added for upgrades/perks collected
initial tutorial scene transition added
Fog triggers Added for rooms in tutorial
Enemies in exploration phase are rebalanced
Removed camera rotations for rooms that dont require them
Fixes
Player Dashing is no longer frame rate dependent, So now dashing is more consistent when used
Hope you like the updates we added :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
