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Steam News18 April 20242y ago

More Visual Changes & Fixes

Visual Improvements Each room has its own personalised atmosphere when you enter them Visual feedback added when trying get a perk from a room General Polish UI Animations added for upgrades/perks collected initial tuto

Full notes

Full Dreadrun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions1 change2 removals
  • Gameplay
  • UI and audio
  • Balance
addedVisual ImprovementsVisual feedback added when trying get a perk from a room
addedGeneral PolishUI Animations added for upgrades/perks collected
addedGeneral Polishinitial tutorial scene transition added
addedGeneral PolishFog triggers Added for rooms in tutorial
changedGeneral PolishEnemies in exploration phase are rebalanced
removedGeneral PolishRemoved camera rotations for rooms that dont require them

Visual Improvements

  1. Each room has its own personalised atmosphere when you enter them

  2. Visual feedback added when trying get a perk from a room

General Polish

  1. UI Animations added for upgrades/perks collected

  2. initial tutorial scene transition added

  3. Fog triggers Added for rooms in tutorial

  4. Enemies in exploration phase are rebalanced

  5. Removed camera rotations for rooms that dont require them

Fixes

  1. Player Dashing is no longer frame rate dependent, So now dashing is more consistent when used

Hope you like the updates we added :)

Source

Steam News / 18 April 2024

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