Full notes
Full Dreadrun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
- Maps
fixedPixelation filter applied for entire game, it suits better with the voxel aesthetic 3. visual bug related to normal maps fixed 4. improved lighting in certain areas 5. improved light path for the payload track
Pixelation filter applied for entire game, it suits better with the voxel aesthetic 3. visual bug related to normal maps fixed 4. improved lighting in certain areas 5. improved light path for the payload track
Better Enemy Balancing in Payload section
Source
Changelog.gg summarizes and formats this update. How we read updates.
