Full notes
Full Dreadnought Sol update
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What changed
- Compatibility
Dreadnought Sol launches officially tomorrow (Hurray!). It has been a long and winding road and I want to take a moment from the pre-launch frenzy here at the office to thank everybody that made this happen. -If you were one of the Beta Testers, thank you for being with us and giving us your time unconditionally (even when that time a patch made two testers try to choke each other) -If you are one of the many, many, many people that wishlisted this game. Thank you, you helped us go through the final mile. -If you were in Quebec City this summer and cheered us along. Thank you, you made everything 100x better. Dreadnought Sol has evolved continuously through it's development only for the better, thanks to the continuous feedback from our players. We made a game we all enjoy to play and share with our friends and we know you will too. But this was only possible because we respect our players, we respect their intelligence, their time and their opinions. This doctrine, we feel, it's what's lacking in today's industry and was our mindset from day one. The next thing down the roadmap is Update 1.1 which will expand the game with the following features: New Ships: Unlocked with in-game player actions and will change the player's mechanics as well provide different playstyles.
Upgrades
Series of powerups that will grant the player additional abilities, obtainable by boss drops.
New Stages
Especifically variations in the main run, regarding bosses. We'll see you soon. Godspeed Commander!
Source
Changelog.gg summarizes and formats this update. How we read updates.
