Update log
Full DREADMOOR update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Events
- Workshop
- Balance
Welcome to our second Dev Diary, where we dive into the world of DREADMOOR to give you a look behind the scenes of what we're doing and how the world that we're building works.
Today, we're looking at one of the core mechanics of the game, Fishing. However, we are not going to look at it from a game mechanic side, but from what we aim for on an emotional level.
For those who want to try out the fishing to see what it's like mechanically, we run regular focus tests where we invite our community members to playtest the game.. If you are interested, please join our Discord server (link) and let us know that you'd like to be in the focus test group.
Fishing in DREADMOOR
In most games, fishing is a moment of peace, something to break the chaotic fast-paced action, or, in the more cozy games, it can be something to help you with cooking, while giving you a different sort of (relaxing) challenge.
In DREADMOOR, fishing is anything but that.
At first glance, fishing might seem familiar. You cast your line, wait, observe, and react. There is a rhythm to it and, at first, you'd be forgiven if you thought that it was almost meditative. After all, you're on your trawler, surrounded by nature, on still water that moves gently, the world around you is quiet, and for a brief moment, it feels like you are in control.
But this is DREADMOOR, that calm is deceptive.
Fishing in DREADMOOR is not a side activity, and it's not something one does to relax. Ultimately, it is a fight for survival, not just to get what you need to survive, but also to survive the activity itself.
Not Just a Pastime
Resources in the Submerged Lands (the name of the world in DREADMOOR) are scarce, and survival depends on what you can gather, craft, and carry with you. Unsurprisingly, the primary way to sustain yourself in a flooded world is through fishing.
However, don't fall into the trap of thinking that fishing is just to sustain yourself; it also feeds directly into the game's progression, ultimately meaning that every catch has a purpose.
Why fish? What can you do with the fish that you catch?
Ok, this is part of the game’s mechanics, not emotions, but it is important to know. Fish can be processed into materials, components, and substances that unlock new tools, bait, and upgrades. Some of these are essential for survival, while others open paths to deeper exploration and new mechanics.
The Balance Between Calm and Danger
When you first set out to fish, it would start with a steady, almost calming rhythm. It is still a process-driven experience, and it rewards patience. But that is just the “overview” and the “calming” part is only true for the very beginning. Once the line has been cast, everything changes.
Catching, that is, reeling in the fish that bites your line, will require quite some effort (and focus). Even regular fish will resist, forcing you to react quickly and adapt to their behaviour patterns. However, the rarer, more dangerous fish will test your preparation, your equipment, and your timing.
Remember, the world of DREADMOOR is post-apocalyptic, and nature has mutated. So when you cast your line, what you catch may not be a regular fish; it might be something that sees you as the prey.
You won't find a predatory fish every time you cast your line,
Source
