Full notes
Full Dreadhunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
The skill tree is finished! We’ve added tons of new nodes, especially the big ones, reordered some existing ones, and wrapped up all the remaining “work in progress” bits. You’ll now find more meaningful choices earlier in the tree, making things much more exciting for new players.
We believe it’s large enough for you to explore a variety of builds, yet not so massive that it becomes overwhelming.
You may want to take another look at your skill point assignments from previous versions of the game.
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[VERSION 0.216] Revamped Skill tree
Improved skill tree to offer more interesting nodes sooner
New skill tree nodes added
Reordered nodes
Charged attack sounds for all melee weapons
Charged attacks are now also executed as long as the button is held
New wind system for dynamic grass and trees
Channeling abilities (bulletstorm) slow character during channeling, new skill tree node added that sets movement speed it back to 100%
Fix - Lazy turning of some enemies when trying to attack you from afar
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Better than the first iteration (below)? Let us know what do you think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
