Full notes
Full Dreadhunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
Dreadhunter started as a small indie game made by just two developers. Even though the team hasn’t grown, Early Access feedback made it clear—player expectations are sky-high, and we’ve got to deliver the best experience or die trying.
So, we’ve overhauled combat once again, adding new systems and animations to make fighting monsters even more satisfying without compromising on controls or flow. Both ranged and melee weapons now feel punchier and more impactful, making combat feel even more physical than before.
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[VERSION 0.210] Impactful Combat
New hit, stagger, death animations and related systems for enemies
Weapon handling feel improved
New physical impact on enemies
Fix - Durcaan hologram shader
Fix - Damage effect glitching on low enemy health
Source
Changelog.gg summarizes and formats this update. How we read updates.
