Full notes
Full Dreadhunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
For a long time, we felt that non-sci-fi maps needed significant improvement—and now it's here! After this update, all cave-like environments finally look more natural! Plenty of new rooms have been added, along with a new system for smarter procedural generation.
------------------------- [VERSION 0.203] Caves
Environment - New procedural systems for generating cave-like environments * Environment - New wall variations added to environments * Environment - New bridge variations added to environments * Environment - New rooms added * Added option to toggle off Aim Assist for controller in Controls Settings * Tightened constraints for targeting destructible objects with Melee attacks
Source
Changelog.gg summarizes and formats this update. How we read updates.
