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Steam News15 December 20256mo ago

Out of Fuel Update

This update greatly expands Out of Fuel encounters, transforming a brief setback into one of the most dangerous moments in a run.

In this update3

Full notes

Full Dread Protocol update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions2 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Maps
  • Balance
addedNew Out of Fuel ScenariosThis update adds 7 new Out of Fuel scenarios , each with distinct structure and consequences:
addedSystemic FoundationsA large part of this update focuses on laying groundwork for future Out of Fuel events. A significant amount of reusable logic now sits behind Out of Fuel events, making it much easier to build and add new scenarios in future updates.
addedPatch NotesAdded 7 new Out Of Fuel encounters
addedPatch NotesAdded a Fuel Counter to the main gameplay UI so fuel state is always visible
fixedPatch NotesFixed an issue where airlock doors could be opened after shuttle departure , allowing players to look into open space
addedPatch NotesAdded loading screens for Out of Fuel events and boss encounters , preventing the Star Map from appearing to hang

Dread Protocol changes

addedThis update adds 7 new Out of Fuel scenarios , each with distinct structure and consequences:
addedA large part of this update focuses on laying groundwork for future Out of Fuel events. A significant amount of reusable logic now sits behind Out of Fuel events, making it much easier to build and add new scenarios in future updates.
addedAdded 7 new Out Of Fuel encounters
addedAdded a Fuel Counter to the main gameplay UI so fuel state is always visible
fixedFixed an issue where airlock doors could be opened after shuttle departure , allowing players to look into open space

This update greatly expands Out of Fuel encounters, transforming a brief setback into one of the most dangerous moments in a run.

Warning: Minor Scenario spoilers below ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️

New Out of Fuel Scenarios

This update adds 7 new Out of Fuel scenarios, each with distinct structure and consequences:

  • Captured by Slavers

  • Rebel Outpost

  • Abandoned Core

  • Abandoned Refinery Pump Operation

  • Broken-Down Civilian Cruiser

  • Pirate Boarding (Small Ship)

  • Pirate Boarding (Medium Ship)

These scenarios throw you into high-risk situations: holding a refinery long enough to extract fuel, arriving at a friendly rebel installation that feels safe until you are followed and attacked, or being boarded, captured, and forced to fight your way out of a slave ship.

In some scenarios, survival comes with a moral cost. Will you turn pirate in order to survive?

Systemic Foundations

A large part of this update focuses on laying groundwork for future Out of Fuel events. A significant amount of reusable logic now sits behind Out of Fuel events, making it much easier to build and add new scenarios in future updates.

This game now supports:

  • Prisoner states, including being stripped of gear, breaking out of cells, hacking systems, and using your gravity hand to escape

  • Environmental scavenging, such as finding fuel and resources inside hostile or compromised locations

  • Hold-and-survive scenarios, where you must keep control of a location long enough for fuel extraction or delivery

  • Ambush logic, allowing encounters to appear safe before escalating into combat

  • Exchanges, where supposedly friendly interactions can shift depending on timing, positioning, or player choice

  • Boarding actions, enabling enemies to invade your space rather than always meeting you head-on

Several future Out of Fuel scenarios are already planned that build on these systems.

Patch Notes

  • Added 7 new Out Of Fuel encounters

  • Added a Fuel Counter to the main gameplay UI so fuel state is always visible

  • Breach Tips Cybernetic (destroy walls with a knife) now works correctly

  • Fixed an issue where airlock doors could be opened after shuttle departure, allowing players to look into open space

  • Loading screen simplified to be more subtle

  • Added loading screens for Out of Fuel events and boss encounters, preventing the Star Map from appearing to hang

  • Skugs (Boss 2) now takes half damage while throwing barrels. Previously Skugs could only be damaged during jump attacks, which was not clearly signposted and caused frustration.

  • Bolt Sniper Rifle damage increased to better compensate for its handling quirk

Source

Steam News / 15 December 2025

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