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Steam News21 February 20264mo ago

Sneak Peek Gameplay Footage for Dread Eagle

I just put together a small gameplay sneak peek for Dread Eagle and after testing it... Yeah. I’m never playing my own game again. Bad idea. Terrible for my health. 10/10 horror experience.

Full notes

Full Dread Eagle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition6 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Compatibility
  • Store
changedI just put together a small gameplay sneak peek for Dread Eagle and after testing it...
changedYeah. I’m never playing my own game again. Bad idea. Terrible for my health. 10/10 horror experience.
changedWhat’s coming togetherThe atmosphere is getting heavier, movement feels better, and the game is starting to hit that exact uncomfortable energy I wanted from the beginning.
changedCurrent dev progress (highlights)Full body mechanics are almost done This includes Inverse Kinematics (IK) Movement is much more natural now Player animations feel more grounded and immersive
fixedCurrent dev progress (highlights)Animation and camera improvements Fixed an issue where consecutive jumping could lock the player Improved crouch and stand sync Camera now returns properly to head view after actions Added fall/landing camera parenting and unparenting Camera now attaches correctly to the player head during certain jump/land animations
changedCurrent dev progress (highlights)Controller support progress First controller prototype is now working

I just put together a small gameplay sneak peek for Dread Eagle and after testing it...

Yeah. I’m never playing my own game again. Bad idea. Terrible for my health. 10/10 horror experience.

The project is starting to feel really good now, both visually and mechanically, and I wanted to share a quick progress update with you all.

What’s coming together

The atmosphere is getting heavier, movement feels better, and the game is starting to hit that exact uncomfortable energy I wanted from the beginning.

Current dev progress (highlights)

Here are some of the things I’ve been working on recently:

  • Full body mechanics are almost done

    • This includes Inverse Kinematics (IK)

    • Movement is much more natural now

    • Player animations feel more grounded and immersive

  • Animation and camera improvements

    • Fixed an issue where consecutive jumping could lock the player

    • Improved crouch and stand sync

    • Camera now returns properly to head view after actions

    • Added fall/landing camera parenting and unparenting

    • Camera now attaches correctly to the player head during certain jump/land animations

  • Controller support progress

    • First controller prototype is now working

  • Customization / skin system progress

    • Finished the skin selection room full design

    • Players can now select a skin

    • Each skin has its own emote + idle state

    • Added a smoother system for spawning/loading the skin selection from the main menu

    • Skin selection system is close to complete

  • Main menu progress

    • Main menu is finished

    • External player mesh visibility improvements are in progress (so other players see the correct mesh setup)

Thanks for reading so far,

Tarba Paul Cornel

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Source

Steam News / 21 February 2026

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