In this update8
Full notes
Full Dread Admiral update
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Repeated intro
Hey all! A small patch has been deployed to address some 0.11.0 issues and some QOL additions!
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Server
Dread Admiral changes
I'd like to extend a quick thank-you to the Discord community for all the ongoing feedback!
Dread Admiral comes out Sept. 3!
Wishlist now!
Balance:
Gun Forts now require 5 pop to build
Gun Fort HP reduced from 20 to 17
Added Advanced Shipyard. Requires no building slot, available at City Size 25. Battleships and Carriers (CV) (and all super ships) now require Advanced Shipyard. This will combine nicely with buildings coming to the full version to help give a bit more agency/choice in the mid-game, and it gives an invisible buff to the smaller ships.
Gun Forts now have a bonus to Crit Chance.
Forts and Cities can now receive some crit types
UI:
Added Contrast, Saturation, and Brightness sliders to in-game Options
Minor:
Quick panel now shows non-Housing upgrades
Objective panel updated more frequently
Options panel will now block input to things behind it
Fixed a visual bug where an opponent gaining Veterancy while Hidden or in Fog would hijack the camera to show the vet panel.
0.11.2 - Additional Hotfix
Fixed a Scrollwheel issue
Fixed: Advanced Shipyard missing from City build options
All fear the Dread Admiral.
Got questions for me? Join our server!
As always, I appreciate all your feedback, and if you have any additional bug reports or Demo feedback!
I am always available to talk on our Community Discord Server!
Thank you for reading, and catch you in the next one!
Source
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