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Steam News21 July 202624d ago

Release Date announcement & Demo Update Version 0.10.0

Dread Admiral - Release Date Announcement Trailer The Dread fleet looms ever closer; check out the release date trailer on IGN! Dread Admiral comes out Sept. 3! Wishlist now!

In this update8

Full notes

Full Dread Admiral update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes9 additions10 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Security
  • Fixes
  • Events
addedGeneral:Missions now have Mission Names. (Note: Admiral missions and the first mission will always have the same name)
changedGeneral:AI will now vary (per battle) with how aggressive it is in both its actions and how it prioritizes buildings vs ships
changedGeneral:Difficulty now affects whether the AI will commit its forces and how much it will try to build up before attacking
addedUX:Added Hotkey Support for most Actions (Hotkey is listed in the Description of the action)
addedUX:Attack Neutrals toggle added to HUD (Allows user to decide whether Combat will pause for them to attack neutral cities)
addedUX:New Help menu - Has 30+ topics with related videos

Dread Admiral changes

addedMissions now have Mission Names. (Note: Admiral missions and the first mission will always have the same name)
changedAI will now vary (per battle) with how aggressive it is in both its actions and how it prioritizes buildings vs ships
changedDifficulty now affects whether the AI will commit its forces and how much it will try to build up before attacking
addedAdded Hotkey Support for most Actions (Hotkey is listed in the Description of the action)
addedAttack Neutrals toggle added to HUD (Allows user to decide whether Combat will pause for them to attack neutral cities)

Dread Admiral - Release Date Announcement Trailer

The Dread fleet looms ever closer; check out the release date trailer on IGN!

Dread Admiral comes out Sept. 3!

Wishlist now!

Dread Admiral

General:

  • Missions now have Mission Names. (Note: Admiral missions and the first mission will always have the same name)

  • AI will now vary (per battle) with how aggressive it is in both its actions and how it prioritizes buildings vs ships

  • Difficulty now affects whether the AI will commit its forces and how much it will try to build up before attacking

UX:

  • Added Hotkey Support for most Actions (Hotkey is listed in the Description of the action)

  • Attack Neutrals toggle added to HUD (Allows user to decide whether Combat will pause for them to attack neutral cities)

  • New Help menu - Has 30+ topics with related videos

Balance:

  • Flagship vision buffed to 4 (like other carriers.)

  • Conquering Hero now gives $3 if it would give less.

Minor:

  • Controls menu added for Campaign Map

  • Conquering Hero text now placed near/over its icon on capturing a city

  • Fixed a rare hang regarding spawning ships in inaccessible areas

  • Attempted to fix an exploit/bug regarding skipping the second half of an activation

  • Fixed a visual bug with Conquering Hero where it looked like it didn't give you money.

  • Protect City now gives a unique warning at the beginning of the mission

  • Normal/Easy campaigns will now *alwayswarn the user of a Mission Modifier. Hard or higher will depend on whether you could see the modifier before entering the mission.

  • Fixed a bug regarding floating city icons and Hospital repairs

  • Fixed a bug causing -bonus- XP reward rolls to be skipped

  • XP now always grants a chance to roll a bonus reward, regardless of if you're at max rank for your prestige. This even occurs if you gain a rank.

  • Reward roll is now 2% per XP (additive), with 50xp always granting a roll. (Note: if you have more than 50, you'll also get a roll from the remainder, until you've used up all the XP)

  • Very small chance that you can now roll no modifier in the demo. (1/49ish, up from 0%)

  • New modifier added: Distress Call -> Subtracts 35% of your remaining turns when you start the battle. Better get movin'!

  • AI should detect, more often, that it can be burst down by a Flagship

  • Reset Upgrades and Reset Perks buttons added.

  • Full Game Features button on main menu added (informs user of aspects of the full game vs demo)

  • The outline indicating you have a remaining Recon action should now disappear during a recon

  • Flagship upgrade rewards should no longer be followed by a number

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As always, I appreciate all your feedback, and if you have any additional bug reports or Demo feedback!

I am always available to talk on our Community Discord Server!

Thank you for reading, and catch you in the next one!

Source

Steam News / 21 July 2026

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