In this update8
Full notes
Full Dread Admiral update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Security
- Fixes
- Events
Dread Admiral changes
Dread Admiral - Release Date Announcement Trailer
The Dread fleet looms ever closer; check out the release date trailer on IGN!
Dread Admiral comes out Sept. 3!
Wishlist now!
General:
Missions now have Mission Names. (Note: Admiral missions and the first mission will always have the same name)
AI will now vary (per battle) with how aggressive it is in both its actions and how it prioritizes buildings vs ships
Difficulty now affects whether the AI will commit its forces and how much it will try to build up before attacking
UX:
Added Hotkey Support for most Actions (Hotkey is listed in the Description of the action)
Attack Neutrals toggle added to HUD (Allows user to decide whether Combat will pause for them to attack neutral cities)
New Help menu - Has 30+ topics with related videos
Balance:
Flagship vision buffed to 4 (like other carriers.)
Conquering Hero now gives $3 if it would give less.
Minor:
Controls menu added for Campaign Map
Conquering Hero text now placed near/over its icon on capturing a city
Fixed a rare hang regarding spawning ships in inaccessible areas
Attempted to fix an exploit/bug regarding skipping the second half of an activation
Fixed a visual bug with Conquering Hero where it looked like it didn't give you money.
Protect City now gives a unique warning at the beginning of the mission
Normal/Easy campaigns will now *alwayswarn the user of a Mission Modifier. Hard or higher will depend on whether you could see the modifier before entering the mission.
Fixed a bug regarding floating city icons and Hospital repairs
Fixed a bug causing -bonus- XP reward rolls to be skipped
XP now always grants a chance to roll a bonus reward, regardless of if you're at max rank for your prestige. This even occurs if you gain a rank.
Reward roll is now 2% per XP (additive), with 50xp always granting a roll. (Note: if you have more than 50, you'll also get a roll from the remainder, until you've used up all the XP)
Very small chance that you can now roll no modifier in the demo. (1/49ish, up from 0%)
New modifier added: Distress Call -> Subtracts 35% of your remaining turns when you start the battle. Better get movin'!
AI should detect, more often, that it can be burst down by a Flagship
Reset Upgrades and Reset Perks buttons added.
Full Game Features button on main menu added (informs user of aspects of the full game vs demo)
The outline indicating you have a remaining Recon action should now disappear during a recon
Flagship upgrade rewards should no longer be followed by a number
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As always, I appreciate all your feedback, and if you have any additional bug reports or Demo feedback!
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Thank you for reading, and catch you in the next one!
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