Repeated intro
What changed
0 fixes1 addition4 changes0 removals
changedJust a quick update to say thank you to everyone who tried our demo. We’ve received a lot of valuable feedback, and we’re already working on implementing many of the suggested improvements.
changedOur current focus is on quality-of-life updates that improve the flow of combat, phases, and turns. We’re redesigning parts of the card interaction system to make gameplay feel smoother, more intuitive, and less click-heavy overall.
changedHere are some of the improvements currently in development:
changedBetter placement and structure for phase controls and End Phase buttons to help keep player focus centered during combat
addedWe’re also building a smaller playable test version for these changes. Once it’s ready, we’ll add it to the demo so everyone can try it out.
Drawn To Power changes
changedJust a quick update to say thank you to everyone who tried our demo. We’ve received a lot of valuable feedback, and we’re already working on implementing many of the suggested improvements.
changedOur current focus is on quality-of-life updates that improve the flow of combat, phases, and turns. We’re redesigning parts of the card interaction system to make gameplay feel smoother, more intuitive, and less click-heavy overall.
changedHere are some of the improvements currently in development:
changedBetter placement and structure for phase controls and End Phase buttons to help keep player focus centered during combat
addedWe’re also building a smaller playable test version for these changes. Once it’s ready, we’ll add it to the demo so everyone can try it out.
Just a quick update to say thank you to everyone who tried our demo. We’ve received a lot of valuable feedback, and we’re already working on implementing many of the suggested improvements.
Our current focus is on quality-of-life updates that improve the flow of combat, phases, and turns. We’re redesigning parts of the card interaction system to make gameplay feel smoother, more intuitive, and less click-heavy overall.
Here are some of the improvements currently in development:
Cards flowing more naturally while viewing your hand
Better placement and structure for phase controls and End Phase buttons to help keep player focus centered during combat
Attack cards and strategy cards feeling more natural and effortless to play
We’re also building a smaller playable test version for these changes. Once it’s ready, we’ll add it to the demo so everyone can try it out.
Thanks again for all the support, patience, and feedback - it's helping us shape the game into a much better experience!