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Steam News2 May 20262mo ago

Recently Released Demo + First Patch (v0.11)

A few days ago we released the demo for Drawn To Power, thank you to everyone who jumped in and shared feedback.

Full notes

Full Drawn To Power update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions11 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedCore Mechanic Improvements
addedSeveral starter cards now have added effects when discarded:
changedFocus → Gain +1 Stamina when discarded
changedBalance Adjustments
changedTo support the stronger player scaling, some enemies have been adjusted:
changedKiller Rabbit: Max HP increased

Drawn To Power changes

changedCore Mechanic Improvements
addedSeveral starter cards now have added effects when discarded:
changedFocus → Gain +1 Stamina when discarded
changedBalance Adjustments
changedTo support the stronger player scaling, some enemies have been adjusted:

A few days ago we released the demo for Drawn To Power, thank you to everyone who jumped in and shared feedback.

After reviewing early play data, it was clear that one of our core mechanics, discarding cards to generate energy and enable combos, wasn’t fully coming through in the starting experience.

This update focuses on making that playstyle more visible and rewarding from the very beginning.

Core Mechanic Improvements

Several starter cards now have added effects when discarded:

  • Basic Attack → Gain +1 Resilience when discarded

  • Basic Defend → Gain +1 Strength when discarded

  • Focus → Gain +1 Stamina when discarded

  • Mighty Morsel → If discarded as your last card, draw 2 cards

These changes should make discard-driven strategies more immediately impactful and open up stronger combo turns earlier in a run.

Balance Adjustments

To support the stronger player scaling, some enemies have been adjusted:

  • Killer RabbitMax HP increased
  • Goblin SquireIncreased armor
  • Goblin Grunt: Higher defend chance

  • Skeleton ArcherIncreased max HP

We’ll continue monitoring balance as players explore these new interactions.

Progression Changes

  • Increased skill points gained per battle

  • Reduced entry cost for some cards

These changes aim to give players more flexibility in shaping their builds.

Bug Fixes

  • Fixed issues related to continuing runs

We expect more balance updates as we gather feedback — if you’ve tried the demo, we’d love to hear how these changes feel, especially around the discard system.

Source

Steam News / 2 May 2026

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