Full notes
Full Drawn to Drift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Drawn to Drift changes
New Content
8 brand new Demo campaign tracks!
40+ community tracks I drew to explore track ideas for the main campaign. None of them made the cut but it would have been a waste to just delete them
Trails! can now be previewed in the profile
Added 9 trails
Improved stat screens in ranked profile and while hovering over players in leaderboards
Improved area visuals
Smoother camera movement
Many interactions between track elements
Better game sound
Daily track is now Weekly! We might add other formats later on
Weekly and Duel mode are fully implemented now! (not available in demo)
QoL
Better performance on big tracks!
Ice wall now slightly darker
Better profile screen
Better loading visuals
Improved icons
Bugs
fixed a bug where the mirror ghost would sometimes not spawn if it was too close to a portal exit
fixed a bug where the hitbox against areas did not change with size increases
fixed unintended respawn behaviour from checkpoints and finishes (multilap)
fixed a bug where it was possible to get stars from validating own tracks
..
Source
Changelog.gg summarizes and formats this update. How we read updates.
