Full notes
Full Draw Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
- Performance
Draw Steel changes
Version 0.0.801 of the Draw Steel Codex is now available.
Re-worked the Troubadour's Dramatic Reversal ability based on community feedback. This reflects the direction we are going to generally make abilities easier to use.
Made a concept of "hostile triggers", with bleeding being the first example. A hostile trigger shows up in an angry red color and remains on your token until you activate it or dismiss it. It's our new way of communicating you took bleeding damage.
Maps can now have Ceilings. Configure a floor's properties to decide if a floor has a ceiling or is open to the sky. (By default we derive this from if the floor is below or above ground). When a floor has a ceiling we enforce that when climbing and flying and you can also force move creatures into the ceiling and they take damage from the collision!
Using the Disengage move action now uses up your movement for the turn.
The Gloom Dragon is now fully implemented.
Made the store interface work better on ultra wide screen monitors.
Correct Talent's Gravitic Burst not growing in size if strained.
Resolved an issue where prone wasn't clearing correctly when performed from the character panel, grounding flying creatures.
Creatures with the Hover attribute don't fall when Prone is applied.
Optimization to maps with many wall segments.
Many other bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
