Full notes
Full Dragon's Brew update
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What changed
- Store
- Gameplay
- Events
- UI and audio
- Fixes
- Security
Main Features
Town NPCs have been improved with enhanced pathfinding and new behaviours, including interacting with other NPCs, loitering, and engaging with shops.
Customer NPCs now feature improved navigation, allowing them to move more naturally between the board game shelf and tables.
A foundational NPC Friendship System has been introduced, featuring 4 friendship levels that can be progressed through regular interaction and gifting preferred recipes and board games.
This system includes:
Additional dialogue for all NPCs
The ability to gift items starting at Friendship Level 2
At Friendship Level 4, NPCs will occasionally call the player and reward a special recipe
A total of 223 new lines of dialogue have been added to Pebblebrook NPCs, along with a new chat interaction option.
All main NPCs have received updated portraits and new sprites for improved visual consistency.
A new shop, Twilight Hour Arcade, and its owner Cyrus, have been added to Thistledown.
The Arcade System has been introduced: arcade machines placed in your cafe can be used by customers and will generate income over time.
The Customer Satisfaction System has been reworked. Satisfaction is now awarded after gaming customers finish their session, and is scored out of 100 based on board game selection, food selection, drink selection, and service speed.
Minor Features & Changes
Minor visual updates have been made to Collective & Co., Eccentric Essentials, Willow’s Wand, and Ivy Estates.
Player name personalisation has been added to NPC dialogue.
The end-of-day warning has been moved from 10pm to 9pm and changed from a central popup to a more subtle alert with a “zzz” player context indicator.
Animations have been added to the end-of-day score screen.
Shop item slot layouts have been adjusted to improve flow and prevent item names overlapping with item types.
Confirmation prompts have been added to Quit and Main Menu options in the pause screen.
New animations have been added to money, satisfaction, and item HUD popups.
Negative boardgame traits now correctly apply to relevant menu items, displaying in red and clamped at a minimum of 0.
Positive effects on menu items now display in green.
The pin icon has been updated to a bullet point for improved clarity.
New Items
New Ingredients Added:
Tapioca Pearls and Carbonated Water (Harbour Market)
Pixie Dust (Eccentric Essentials)
New Board games:
Added new games for the new Frontier and Witchcraft genres
New Recipes Added:
Alchemy Specials
Board Game Pastries
Brownies
Bubble Tea
Milkshakes
Pies
Sodas
Character Specials
Arcade Content:
13 Arcade Machines added (Twilight Hour Arcade)
Arcade Tickets introduced as a new currency, redeemable at the Twilight Hour Arcade Prize Shop
Bug Fixes
Sort buttons have been temporarily disabled to prevent item deletion issues (a full fix will be implemented in a future update).
Potential fixes have been implemented for end-of-day issues by pausing time during the end-of-day screen and adding additional validation checks.
Fixed a bug where removing planters containing seeds or crops could freeze the game upon saving.
Fixed an issue where UI sound effects would still play even when volume was set to 0.
Fixed an exploit allowing players to plant multiple planters using a single seed within interaction range.
Fixed an issue where the “kerching” audio could overlap.
Fixed inconsistencies where board game effect values did not match their quality values.
Fixed an issue where board game effects would not correctly apply negative values or traits.
Fixed multiple issues where special day effects were not functioning as intended.
Thank you for your continued feedback - your reports are helping to shape a stronger experience with every update.
Source
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