Full notes
Full Dragon's Brew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Compatibility
- Balance
- Store
Dragon's Brew changes
Main Features
A brand-new Coffee Bean System has been introduced, expanding the crafting system and allowing players to add additional buffs to their menu items.
New Boardgame Protective Items have been added, allowing players to shield their boardgames from wear during use.
Boardgames now feature visual effects, giving players the option to toggle them on and off if they have 6 boardgames of the same genre on the shelf.
The Codex has been added to the player UI, providing a central hub for tracking item discovery, lore entries, and progression.
The entire Inventory System has been fully refactored for improved stability, consistency, and future-proofing.
Controller Support has been implemented, making Dragon’s Brew playable with gamepads.
A Mini Seasonal Update has been added, bringing festive decorations and atmosphere into both towns for a limited time.
Demo Changes
The Mini Seasonal Update is now active in the demo.
Demo duration remains one in-game day, but time now moves at half speed, giving new players more breathing room to explore mechanics and characters.
The quest “Word on the Street” now requires 30 customers instead of 20.
Minor Features & Changes
Town and shop floor tilemaps have received another visual pass to improve detail, cohesiveness, and overall tone.
Replacing decor in the cafe or apartment now returns the previously placed item, making design changes fully reversible.
Sprinting is now a toggle instead of a hold for improved comfort.
Shop dialogue no longer obstructs the toolbar when browsing.
Opening the shop UI now pauses time, ensuring no in-world progress is lost while shopping.
Extended inventory panels and storage chests now include a Sort button to organise items by type.
Shift-clicking an item now quickly transfers it between active inventories and relevant slots.
Player animations have been further smoothed to reduce sprite snapping - with plans for a full resprite and reanimation pass in the future.
Customer and Town NPC colliders have been removed to improve pathing and prevent accidental blocking.
Quest hints have been removed from popup notifications for a cleaner presentation.
Item bounce feedback has been refined for snappier, more readable interactions.
Balancing
The purchase cost for the Red and Blue House Deeds has increased from 7,500 to 15,000.
The purchase cost for the Yellow and Green House Deeds has increased from 15,000 to 30,000.
Bug Fixes
The coffee machine’s collider width has been increased to prevent the player from becoming stuck.
Fixed an issue where closing the shop UI could sometimes leave time paused.
Resolved a bug where dead zones could obstruct inventory slots by tightening underlying logic and removing raycasting from tooltips and DM popups.
Fixed a rare issue where customer order popups failed to disappear after completion.
Fixed a bug causing tooltips to appear without complete item details.
Fixed an issue where world clocks would stop at 5pm.
Fixed a bug where boardgame effects could occasionally apply with incorrect values.
Fixed an issue where the quest menu would not reliably update progress.
Fixed a scaling bug where rapidly pressing the space bar on an item could increase its size.
Fixed an issue where the time penalty for passing out was not being applied.
Thank you for your continued feedback - your reports are helping to shape a stronger experience with every update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
