In this update4
Full notes
Full Dragonkin: The Banished update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Store
- Workshop
- Balance
- Fixes
Dragonkin: The Banished changes
1.5.74.56713 version
Hello Dragon Hunters,
It's been a little while since the launch of Dragonkin: The Banished. After our post-launch patches, we sat down to think about what could be next for our ARPG. The fact that we're able to even write this, is a testament to the support we received during our release into 1.0. We're not the biggest studio, but we have one of the best communities. Thank you so much for your support.
There are things we want to add, but there are also things you talked to us about, wishes you had for the game. This first major update is designed to take that into account, with Crossplay, New Unique Weapons, and an new event alongside some Quality of Life updates and other fixes.
[Highlights]
🔥 Crossplay has been added to Dragonkin: The Banished allowing for play with users on Console
This is one of the features that we were eager to include and one that was also hotly requested by our community. It was also a first for us as a studio, making it a unique challenge for us to tackle. Crossplay in Dragonkin works via an invite system that generates a code which can be shared with your friends to have them join your city regardless of the platform they are playing on.
Read Me: https://store.steampowered.com/news/app/1863430/view/653727478219538917
New Endgame Activity: Dracomundus Purgatory
Step into Purgatory, a green ominous portal that occurs during key story moments and randomly after end-game hunts. The goal is to complete challenges across cursed islands with the potential reward of our first unique, the Ravenous Weapons.
Learn More: https://store.steampowered.com/news/app/1863430/view/679628250084807113
🔥 Introducing Unique Items: The Ravenous Weapons
The first uniques make their way into Dragonkin! Ravenous Weapons are defined by their name, visual effect, affixes and passive. They're also hungry. Ravenous Weapons can be enhanced by feeding them other items, giving them new affixes and making them even more powerful.
Find out: view
City Transfer feature added to allow swapping of cities between Online and Offline
One of our goals for Dragonkin is giving people flexibility in HOW they want to play. That's why we give people the option to play Dragonkin entirely offline should they choose to. We're expanding on that by allowing people to shift their city between online and offline play. If your character is in another players online city and they transfer offline, you'll be able to copy the city, so you there's no progress to be lost.
Learn More: view
New cosmetic DLC - War Ancestors Pack
Coming with this update, a new paid DLC is available, composed of the four following sets:
The Knight: Flame of the Eternal
The Oracle: Duality
The Barbarian: Toriel's Hammer
The Tracker: Queen of Qhongirat
If you want to support Dragonkin, you can find it here:
Dragonkin The Banished War Ancestors Pack
If you want the full breakdown, please check the patch notes below - but before that, we have one last thing to share.
We mentioned it was only the first update because we are already working on what's coming next, or should we say... who?
For now that will be all, stay tuned!
[Update]
Balance
Added Apocalypse rank (I-V) difficulty
Difficulty updates to include enemy resistance at some thresholds
Pendants can now have affixes and a talent on each rarity
Fixed modifiers that were activating too much on some skills
Modifiers now apply on skills while another channelled skill is active
Wyrmling Level now scales with the Character's level rather than its own level
Tweaked Permanent Shroud (Wyrmling passive): damage -50%, area +50%
Updated push-back mechanism behaviour in'Prison Céleste'(decreased projectiles spawn rate and push-back force)
Removed projectile scaling on Lightning Storm and Thunderous Ricochet (Electric wyrmling)
Heroes
🔥 Area of Effect of Merciless Evasion (Tracker) can now be increased with modifiers
- Slight nerf to Electric Wall (oracle)lesser hasten (flat instead of multiply), damage reduced by 20%
Fixed performance issues related to the visual effects of the Tracker’s Hunting Trap skill
Fixed an issue where the Tracker skill “Noxious Star” would only appear to move for the player casting it in online
Fixed visual replication for Hunting Trap (Tracker) and Meteoric Projection (Barbarian) during online play
Fixed Solar Flare and Explosive Overload (Knight) not scaling correctly with projectile damage
Menu & UI
Added a city count to the character selection screen
Added access to the Game Guide from the main menu
Added a portal icon to Dracomondus portals
Added an Online Help button to the character selection screen
Replaced the Leave City button with a Cancel button when accepting an invitation
Enemies are now pointed on the minimap during the “Interrupt the Dragonkin ritual” objective of the “Blood Sorcery” quest (Act 1)
Quality of Life
Added controller shortcuts to the Death log respawn buttons
The Loot Filter can now be used while another menu is open
🔥 Transmogs are now unlocked for items that are donated to the Grand Benedictor or converted via the loot filter
🔥Characters now spawn in the War Room when playing in an endgame group
Tributes wall and Eternal Gift customization are now available for both players in local coop (one at a time, based on who opened the gift first)
Loot filters can now be used by both players in local coop
Loot preview is now available for both players in local coop
Misc
🔥 Updated the Dungeon Purification Quest Title (Quadriple Purification) with a suffix (?/4) on the "Enter The Dungeon" objective.
Added champion tag to Arkeocruog in the objective “From One Breach to Another”
Added the missing chance tag to 'Spontaneous Combustion'
Improved online performance and desynchronization issues
Updated FSR from version 3.1.3 to 3.1.4
Bug Fixes
Fixed an issue where a local coop player may get stuck outside a boss arena
Fixed an issue where quest objectives may not validate during an online session
Fixed an issue where the final boss achievement would not trigger correctly for all players in online play
Fixed an issue where clicking on a quest objective could sometimes not mark it as completed in online
Fixed an issue with damage dealt and kill events not being handled correctly during online play
Fixed an issue where the lasers from the rotating stone puzzle could collide with characters
Fixed an issue where Steam invitations during the tutorial would not always display the player name correctly
Fixed an issue where the Test of Will timer would run when the game is paused in online solo
Fixed a rare issue where NPCs could disappear during certain objectives, potentially blocking quest progression
Fixed a rare issue during “Kill the dragon in the egg” quest where rebounding skills could accidentally hit the dragon eggs before the objective started, potentially blocking progression. The objective area has been slightly adjusted to prevent this from happening
Fixed an issue where the Barbarian’s dodge would not instantly face the direction of movement when dodging
Fixed an issue where Jorn and his loot could sometimes spawn in mid-air if he died while using his jump attack during Act 3
Fixed an issue affecting Defensive Stance and potion buffs when repeatedly spamming skills
Fixed an issue where the Focus modifier would not correctly apply Attack Speed reduction when repeatedly using the same skill
Fixed an issue where the Knight’s Surcharge Explosive initial hit would sometimes not trigger correctly
Fixed an issue allowing Ancestors to level up to level 21 (above the cap)
Fixed an issue where some Ancestors could incorrectly grant Eternal Gift bonus rerolls
Fixed an issue where Mo'riya Undes'leg’s summon buff would stop working when crowd control, as well as during dialogues or cinematics
Fixed an issue where the Divine Familiar could sometimes stop working and be stuck on a loot drop
Fixed an issue with Potion Buff affecting Critical Chance and Critical Damage
Fixed an issue where color options were not displaying correctly for some transmogs in the character customization menu
Fixed an issue where some passives, such as “Invisible Watchman” (Oracle), were being saved twice in the Arsenal, which could cause the game to freeze when opening it
Fixed an issue where some inputs could stop responding when visiting the Dark Merchant right after donating items to the Grand Benedictor
Fixed the Memorialist displaying the wrong icon on the minimap
Fixed ring tooltips showing incorrect minimum stat values
Fixed an issue where Ancestors level-up notifications that would not always trigger
Fixed tooltip values for Ancestor “Hori'tan Su'sa ”, specifically the duration and area duration
Fixed an issue where equipped skills were not properly highlighted when hovering them from the skill bar
Fixed an issue where the Area Map could be incorrectly initialized in Windowed mode
Fixed a Tracker statistic being incorrectly displayed to all classes
Fixed missing space between two words in German caused by improper {PlayerGender} tag handling in dialogue
Fixed a translation issue in the Loot Filter where part of a modifier filter was not displayed in multiple languages (English, Italian, German, Chinese, Korean, Japanese, Russian, Polish, Portuguese, Spanish)
Fixed an incorrect quest objective text in french during some end-game quests: “Protéger la skalde” → “Protéger le skalde”
Fixed an issue where the Ultimate Enhancement 2 icon would incorrectly display the Ultimate Enhancement I icon when applied to equipment
Fixed an issue with Ethereal Darts (Oracle) where holding Shift + Left Mouse Button could cause the character to unexpectedly step forward after releasing the input, instead of remaining stationary as intended
Fixed Voices of the Dragons (Barbarian) missing the Utility keyword
Fixed Ancient Runes skills (Barbarian) not always properly buffed by the Specialist passive (wyrmling)
Fixed Electrified Blades (Electric wyrmling) projectile scaling
Fixed Accuracy talent not triggering properly
Fixed Nothog champion ignoring cooldown during teleport
Fixed an issue where the Force Attack action could stop responding if it was used right as a cinematic or dialogue started
Fixed an issue where players couldn’t find items with two specific Draconic Affixes from the Draconic table
Fixed wrong altar briefly appearing in “The Noose Tightens” quest (Act 4)
Fixed an issue that could block the player if interacting too early with the tunnels to seal them off during the “Smoked out like rats” quest in endgame
Fixed an invisible wall issue that could block progression in the Catacombs of Fire
Fixed an exploit that would allow infinite channelled skills to generate infinite energy
Various fixes to character abilities and modifier interactions
Several crash fixes
Other miscellaneous fixes
Source
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