Full notes
Full Dragonflight update
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What changed
- Gameplay
Dear Early Access Dragonflight Supporters, First and foremost, THANK YOU. It’s the support from folks like you that enable developers like us, to create the characters, worlds and stories we all love. There is no way projects like Dragonflight could come to life without your input, comments and encouragement. Secondly, I would like to officially introduce myself to the Steam community. I joined Blackthorn Media a few months ago as CEO to help build the business around the incredibly talented storytellers and CGI masters that started the company over 2 years ago. My background is from the tv side of entertainment and I focused on content creation, branding and building successful businesses. Coming to Blackthorn has opened my eyes to the amazing possibilities that are on the horizon. Over the past year the world of VR has exploded with the launch of Vive, Oculus and PSVR. Simultaneously, the demand for high quality experiences has dramatically increased. During this period, our passion for VR has consumed our every available thought and free moment. So with that, we decided to focus our energy on this new medium. Today we are very proud to be announcing that Dragonflight as our first fully realized VR experience will launch July 28th on Steam. We recognize the pivot to VR represents a substantial change from the project's beginnings. Our decision here is an acknowledgement of market realities, incredibly positive press and fan reactions that we received for the VR incarnation of Dragonflight at the Tribeca Film festival and elsewhere. It is clear to us that this VR path offers our best shot at making Dragonflight a commercial success over the longterm. We hope you will remember with us the credo of Steam's early access channel - projects evolve as we find the path to our best work. Please know that we hope to continue developing the original, non-VR branch in the future, but the timeline for this will depend on the growth of the franchise. This is a new direction for our company as we focus on VR. Our goal is to bring to you the best possible cinematic stories and experiences at the highest level of quality that the medium and technology can deliver. We promise to push ourselves to a level of excellence that you can’t find anyplace else in VR and we hope that you will continue to push us as well. For those of you who have been playing the PC version of Dragonflight, do not worry as you will be able to continue to access that game as it exists through a branch. Again, thank you for your past and future support of Blackthorn. I look forward to staying in touch with all of you. Peace, L Larry W. Jones - CEO Blackthorn
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