Full notes
Full Dragonflight update
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What changed
- Maps
Hi Folks We're bumping 1.3 up to the main branch to get VR working by default with the default application. This build includes several new zones as well as support for Oculus and Vive headsets (and hand controllers where appropriate.)
VR USERS
You'll need to select "VR mode" from the title screen after the game launches. All chapters have a corresponding VR mode.
VR CONTROL SCHEMES
We're experimenting with different modes of VR. - Chapters 1 & 2 require either a joystick/gamepad or mouse/keyboard control. (Note for Chapter 1: Shortly after starting, you'll be prompted to set your preference for steering sensitivity. You should be able to do this with a joystick, or mouse/keyboard.) - Chapter 2 Arcade: Requires Vive or Oculus Touch controller. This is a flight on rails, where you use the left controller to aim the dragon's head. The left trigger launches a long-range fireball, and the left thumb-pad launches a short-ranged attack (on both Vive and Oculus controllers.) Ride the dragon and blow up as much as you can before the enemy dragons get you! - Chapter 3 Intro - VR Only: Introduces the concept of steering volumes in VR. Steer with the right-hand controller, shoot with the left. Steering in this mode should activate ONLY when your hand is within the steering volume. Moving your hand farther from the center makes for a sharper turn. - Chapter 3 - The Hidden Temple: A mixed-mode environment, into which we're still working on gameplay elements, so this is really more of a peek at a stage where the play hasn't started yet. But the free flight fans should enjoy having a look around. We're dropping more landmarks into this environment soon. Chapter 3 - The Hidden Temple - note the steering controls are locked out for both VR and normal modes, until you pass down through the clouds.
Worth noting
For any level, if you just want to haul ♥♥♥ with full steering control, grab a joystick/gamepad and go nuts.
Coming soon
Collision sensor & position reset: Crashing into stuff in VR is bad news for most of our riders. We're writing code to sense collisions before they happen, and to fade to black, reset to a safe spot, and resuming. That'll be in soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
