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Steam News11 July 20178y ago

New Map! But Behind and Working Overtime.

Hey everyone, We're about to launch the pilot 2D map! While Dragon will remain a fiery 3D experience, we're putting together a huge, adventurous, top-down world map to explore as you move from region to region spreading

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Repeated intro

Hey everyone, We're about to launch the pilot 2D map! While Dragon will remain a fiery 3D experience, we're putting together a huge, adventurous, top-down world map to explore as you move from region to region spreading terror or majesty in your wake. We've got ideas for dozens of cool encounters and zones for your dragon and to keep the action going, there will be random encounters, other dragons, groups of men and monsters wandering the map and more. While this does somewhat break the open 3D world feel, it's a necessary workaround for our little team and keeps the game running as fast as possible, not having to manage all of the regions "in-between" the major zones of the game. As development continues, we may pivot back to the fully 3D world space, if time resources and money allows. Unfortunately, this patch didn't come out last month. At this time Dragon is in something of a holding pattern as figure out how to fund development. In the meantime, our contributors are working outside of their day jobs to continue to move the ball forward We apologize for the delay but remain committed to Dragon! We're looking forward to devoting increasing amounts of time towards development later this summer. Talk soon!

What changed

0 fixes0 additions1 change0 removals
  • Maps
changedHey everyone, We're about to launch the pilot 2D map! While Dragon will remain a fiery 3D experience, we're putting together a huge, adventurous, top-down world map to explore as you move from region to region spreading terror or majesty in your wake. We've got ideas for dozens of cool encounters and zones for your dragon and to keep the action going, there will be random encounters, other dragons, groups of men and monsters wandering the map and more. While this does somewhat break the open 3D world feel, it's a necessary workaround for our little team and keeps the game running as fast as possible, not having to manage all of the regions "in-between" the major zones of the game. As development continues, we may pivot back to the fully 3D world space, if time resources and money allows. Unfortunately, this patch didn't come out last month. At this time Dragon is in something of a holding pattern as figure out how to fund development. In the meantime, our contributors are working outside of their day jobs to continue to move the ball forward We apologize for the delay but remain committed to Dragon! We're looking forward to devoting increasing amounts of time towards development later this summer. Talk soon!

Dragon: The Game changes

changedHey everyone, We're about to launch the pilot 2D map! While Dragon will remain a fiery 3D experience, we're putting together a huge, adventurous, top-down world map to explore as you move from region to region spreading terror or majesty in your wake. We've got ideas for dozens of cool encounters and zones for your dragon and to keep the action going, there will be random encounters, other dragons, groups of men and monsters wandering the map and more. While this does somewhat break the open 3D world feel, it's a necessary workaround for our little team and keeps the game running as fast as possible, not having to manage all of the regions "in-between" the major zones of the game. As development continues, we may pivot back to the fully 3D world space, if time resources and money allows. Unfortunately, this patch didn't come out last month. At this time Dragon is in something of a holding pattern as figure out how to fund development. In the meantime, our contributors are working outside of their day jobs to continue to move the ball forward We apologize for the delay but remain committed to Dragon! We're looking forward to devoting increasing amounts of time towards development later this summer. Talk soon!

Source

Steam News / 11 July 2017

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