Full notes
Full Dragon: The Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, We’re getting close to the next update! Following up on the patch we released 3 weeks ago, this update will include the next generation of proxy meshes (another step towards beautiful, fluid terrain streaming) and will also fill out some more locations on our map, fix some of the bugs in the town, and whatever else we can squeeze in. We’re also getting close to resuming recruiting for our team. We had some limited success earlier this year but ran into some technical debt issues that made it too difficult to coordinate. These issues are nearly resolved, we will reach out to those players who have contacted us expressing interest – we are so grateful for your enthusiasm and support! Anyway, we wanted to have the patch ready today but were slightly delayed due to 4th of July holiday schedule. Expect to hear from us again late next week!
What changed
- Maps
Source
Changelog.gg summarizes and formats this update. How we read updates.
