What changed
0 fixes0 additions1 change0 removals
changedThe next patch is almost out! Had a couple bugs when we complied tonight and I want to tighten up the GUI but ran out of time this evening. We'll let you know tomorrow or Wednesday when the update is live. Thanks everyone! -- We're opening up the overworld map so you may again roam free! You'll be able to roam our map, entering and leaving zones as you please by flying to the edge of the map or above the cloud line. We hope this will make for better performing, more detailed encounters/adventures we've been calling "zones". Set in an open world with random events and sandbox play, we can deploy a lot more dragon-y content faster this way. This design also lends itself to better "domain" and strategy play as you claim your lands and find yourself tied up in the politics of dragons and men.
Dragon: The Game changes
changedThe next patch is almost out! Had a couple bugs when we complied tonight and I want to tighten up the GUI but ran out of time this evening. We'll let you know tomorrow or Wednesday when the update is live. Thanks everyone! -- We're opening up the overworld map so you may again roam free! You'll be able to roam our map, entering and leaving zones as you please by flying to the edge of the map or above the cloud line. We hope this will make for better performing, more detailed encounters/adventures we've been calling "zones". Set in an open world with random events and sandbox play, we can deploy a lot more dragon-y content faster this way. This design also lends itself to better "domain" and strategy play as you claim your lands and find yourself tied up in the politics of dragons and men.
The next patch is almost out! Had a couple bugs when we complied tonight and I want to tighten up the GUI but ran out of time this evening. We'll let you know tomorrow or Wednesday when the update is live. Thanks everyone! -- We're opening up the overworld map so you may again roam free! You'll be able to roam our map, entering and leaving zones as you please by flying to the edge of the map or above the cloud line. We hope this will make for better performing, more detailed encounters/adventures we've been calling "zones". Set in an open world with random events and sandbox play, we can deploy a lot more dragon-y content faster this way. This design also lends itself to better "domain" and strategy play as you claim your lands and find yourself tied up in the politics of dragons and men.