What changed
1 fix0 additions1 change0 removals
changed**NEW: Version 8.90**Wohoo! Major Update!* Good things come to those who wait, or so the saying goes! We're excited to present the following patch notes. We also released a short "Let's Dragon" video you can watch here. *Each dragon now has its own character file! Unique profile, stat lines, equipment, history, achievements, and inventory for each dragon. Previously all dragons shared the same character file. *New Sound effects are in! Walking, running, flying, biting, and eating have sound effects. Hear villagers flee in terror. Blows to your armor ring and most NPCs, animals and animals have sounds now or will soon. *Morale, Fear, and other NPC Emotes: NPCs will panic, yell, flee, and exclaim when confronted by your dragon. This is a precursor to our next dialogue and quest updates. *Two new draconic races: Gold and Purple dragons have arrived in the lands. *Gorey critical hits: Deal enough damage and you'll literally smash through your enemies. *Capture NPCs by dropping them off in a lair or shelter you control. *Physics base combat update! Slam and Trample: Knock your foes aside, push through crowds, and send your foes hurtling through the air by slamming your body or tail into them. Fun and effective! Hold control to move faster and cause collision damage to what you run into. Great for pushing throw a crowd or trampling things smaller than yourself. *Level up System: The game will prompt you to upgrade when your dragon reaches certain thresholds. Falling damage and animations: Squeal with draconic delight as you drop your foes from the sky and watch them plummet to the ground. *Damage, armor, stamina update: Armor and stamina are displayed correctly.Stamina is required to use your breath attacks, to sprint/charge, and to jump. NPCs now correctly use armor as well. *New villagers: Militia with spears (long reach), Militia with heavy armor. *Distant trees and grass now load in at the correct distances. *New weapons for NPCs: Maces, warhammers, axes and spears. Each weapon has its own profile of damage, armor piercing, reach, bleed effects and stamina drain. *Capture NPCS: Animals and villagers dropped at your lair or shelter are now captives and will remain in your base. *Terrain streaming code. Terrain will stream in around you based on your altitude. Proxy terrain will be loaded for far away terrains. *Flight controls: Can now bank, roll, dive and flip while flying; use S,A,D,and X keys. *New momentum and dive physics. Swoop down upon your prey. Use The X key or angle your dragon downward, while flying, to accelerate. This is still a little buggy. New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Spend points on new body parts, armor, abilities, and upgrades *New Health and Total Growth (your dragon's exp) bars. Open your dragon's hoard, profile, and growth menus for more. *Responsive HUD update. Equipped weapons now display correctly. *New breath weapons: Chill Breath (Cold), and Scalding Spittle (acid).
fixedBug FixesAll major "Crash to Desktop" bugs are fixed. Please let me know if you have any CTD, lockups, or blue screens of death. *Fixed a bug that caused your dragon to repeat attacks again and again. *Fixed falling through terrain bugs. *Fixed bug that caused archers to shoot at you after you've killed
Dragon: The Game changes
changedWohoo! Major Update!* Good things come to those who wait, or so the saying goes! We're excited to present the following patch notes. We also released a short "Let's Dragon" video you can watch here. *Each dragon now has its own character file! Unique profile, stat lines, equipment, history, achievements, and inventory for each dragon. Previously all dragons shared the same character file. *New Sound effects are in! Walking, running, flying, biting, and eating have sound effects. Hear villagers flee in terror. Blows to your armor ring and most NPCs, animals and animals have sounds now or will soon. *Morale, Fear, and other NPC Emotes: NPCs will panic, yell, flee, and exclaim when confronted by your dragon. This is a precursor to our next dialogue and quest updates. *Two new draconic races: Gold and Purple dragons have arrived in the lands. *Gorey critical hits: Deal enough damage and you'll literally smash through your enemies. *Capture NPCs by dropping them off in a lair or shelter you control. *Physics base combat update! Slam and Trample: Knock your foes aside, push through crowds, and send your foes hurtling through the air by slamming your body or tail into them. Fun and effective! Hold control to move faster and cause collision damage to what you run into. Great for pushing throw a crowd or trampling things smaller than yourself. *Level up System: The game will prompt you to upgrade when your dragon reaches certain thresholds. Falling damage and animations: Squeal with draconic delight as you drop your foes from the sky and watch them plummet to the ground. *Damage, armor, stamina update: Armor and stamina are displayed correctly.Stamina is required to use your breath attacks, to sprint/charge, and to jump. NPCs now correctly use armor as well. *New villagers: Militia with spears (long reach), Militia with heavy armor. *Distant trees and grass now load in at the correct distances. *New weapons for NPCs: Maces, warhammers, axes and spears. Each weapon has its own profile of damage, armor piercing, reach, bleed effects and stamina drain. *Capture NPCS: Animals and villagers dropped at your lair or shelter are now captives and will remain in your base. *Terrain streaming code. Terrain will stream in around you based on your altitude. Proxy terrain will be loaded for far away terrains. *Flight controls: Can now bank, roll, dive and flip while flying; use S,A,D,and X keys. *New momentum and dive physics. Swoop down upon your prey. Use The X key or angle your dragon downward, while flying, to accelerate. This is still a little buggy. New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Spend points on new body parts, armor, abilities, and upgrades *New Health and Total Growth (your dragon's exp) bars. Open your dragon's hoard, profile, and growth menus for more. *Responsive HUD update. Equipped weapons now display correctly. *New breath weapons: Chill Breath (Cold), and Scalding Spittle (acid).
fixedAll major "Crash to Desktop" bugs are fixed. Please let me know if you have any CTD, lockups, or blue screens of death. *Fixed a bug that caused your dragon to repeat attacks again and again. *Fixed falling through terrain bugs. *Fixed bug that caused archers to shoot at you after you've killed
**NEW: Version 8.90**
*Wohoo! Major Update!* Good things come to those who wait, or so the saying goes! We're excited to present the following patch notes. We also released a short "Let's Dragon" video you can watch here. *Each dragon now has its own character file! Unique profile, stat lines, equipment, history, achievements, and inventory for each dragon. Previously all dragons shared the same character file. *New Sound effects are in! Walking, running, flying, biting, and eating have sound effects. Hear villagers flee in terror. Blows to your armor ring and most NPCs, animals and animals have sounds now or will soon. *Morale, Fear, and other NPC Emotes: NPCs will panic, yell, flee, and exclaim when confronted by your dragon. This is a precursor to our next dialogue and quest updates. *Two new draconic races: Gold and Purple dragons have arrived in the lands. *Gorey critical hits: Deal enough damage and you'll literally smash through your enemies. *Capture NPCs by dropping them off in a lair or shelter you control. *Physics base combat update! Slam and Trample: Knock your foes aside, push through crowds, and send your foes hurtling through the air by slamming your body or tail into them. Fun and effective! Hold control to move faster and cause collision damage to what you run into. Great for pushing throw a crowd or trampling things smaller than yourself. *Level up System: The game will prompt you to upgrade when your dragon reaches certain thresholds. Falling damage and animations: Squeal with draconic delight as you drop your foes from the sky and watch them plummet to the ground. *Damage, armor, stamina update: Armor and stamina are displayed correctly.Stamina is required to use your breath attacks, to sprint/charge, and to jump. NPCs now correctly use armor as well. *New villagers: Militia with spears (long reach), Militia with heavy armor. *Distant trees and grass now load in at the correct distances. *New weapons for NPCs: Maces, warhammers, axes and spears. Each weapon has its own profile of damage, armor piercing, reach, bleed effects and stamina drain. *Capture NPCS: Animals and villagers dropped at your lair or shelter are now captives and will remain in your base. *Terrain streaming code. Terrain will stream in around you based on your altitude. Proxy terrain will be loaded for far away terrains. *Flight controls: Can now bank, roll, dive and flip while flying; use S,A,D,and X keys. *New momentum and dive physics. Swoop down upon your prey. Use The X key or angle your dragon downward, while flying, to accelerate. This is still a little buggy. New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Spend points on new body parts, armor, abilities, and upgrades *New Health and Total Growth (your dragon's exp) bars. Open your dragon's hoard, profile, and growth menus for more. *Responsive HUD update. Equipped weapons now display correctly. *New breath weapons: Chill Breath (Cold), and Scalding Spittle (acid).
Bug Fixes
*All major "Crash to Desktop" bugs are fixed. Please let me know if you have any CTD, lockups, or blue screens of death. *Fixed a bug that caused your dragon to repeat attacks again and again. *Fixed falling through terrain bugs. *Fixed bug that caused archers to shoot at you after you've killed