HomeGamesUpdatesPricingMethodology
Steam News7 July 201610y ago

July Update - Version 8.5 is Live!

*Thank you for supporting Early Access! We couldn't do this without your participation, encouragement, and patience!

Full notes

Full Dragon: The Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Performance
  • UI and audio
addedThank you for supporting Early Access! We couldn't do this without your participation, encouragement, and patience!* I had originally intended to share this update last week but instead decided to spend the extra time improving performance and updating the flight controls. We worked straight through the weekend and have touched almost every system. We hope you'll be delighted with the new eating system, aerial acrobatics, growing/crafting system, updated shaders, dynamic sky, color palette, and more. Of course, like any major patch, there will be bugs and tweaks. The list below details our patch notes. Please let us know what you think!
fixed**NEW: Version 8.50**New Terrain and Streaming code. Terrain will stream in around you based on your altitude. *New Region: Winding Peaks. All regions load this area. We're able to create new terrains much faster now that we have a template and process. *'Peer Ahead': Loads terrain even further ahead of your dragon! Great for scouting or scenic views. Press '1' to Toggle on/off. * New Flight controls, your dragon can now bank, roll, and flip while flying; use S,A,D keys *Momentum and Dive physics. Swoop down upon your prey! *New shaders, textures, models, and lighting effects *New day & night cycle including new sky, skybox, and ambient lighting *Tooltips! Hit 'ESC' to bring up your mouse cursor: highlight object, prey, and NPCs of interest to learn more. * New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Dragons eat messily, you've been warned. *New Health and Total Growth (your dragon's exp) bars. *New Weapons (bite, breath, tail) and armor (hide,scale,plates) *New Profile and Hoard pages. Hit 'ESC' and click the button to bring up these menus * New: Archers and Wizard shoot projectiles! Dodge flaming arrows and bolts of magical energy. *Major performance and stability tweaks. *Fixed bug which caused grabbed creatures to "slingshot" away from you when released; it was caused by NPCs root position becoming unbound from your dragons due to AI issue.
added*BUGS TO WATCH FOR*We're tweaking the dragon's controller and enabling falling damage; if you hit the ground hard and fast enough to take damage, you may fall through the terrain! *NPCs may also clip or fall through the ground. *Be prepared for longer load times! *Trees and grass may forget your viewing distances. Open the options menu and reset your distances if this occurs. *Random Crash to Desktop bugs (Possibly from bears?) *The game may think you're a green dragon, instead of a red, blue, black, etc. This is purely a labeling issue. In the gameworld your dragon will appear correctly. *Trees don't die: Most trees are much larger and stronger than small dragons. If you need to destroy a tree and hits aren't registering, run directly away 20 feet and then come back. This will reset which trees can be interacted with. *Towns and cities are being reset for the new terrain, they may float above or below the terrain as well. *Weapons and armor are still buggy. Food eaten is not usable for crafting...yet. *You can reset your improvement points and growth points by manually tweaking the files. Our systems are not balanced and will be tweaked countless times. Change the dragons.json and improvements.json files found "C:\Users\ USERNAME \AppData\LocalLow\Red Level Games\Dragon The Game_ Early Access". Your player preferences can be tweaked by running "RegEdit". Here are two screenshots for reference. Here are the new features of our world: • High-rez textures,

Dragon: The Game changes

addedThank you for supporting Early Access! We couldn't do this without your participation, encouragement, and patience!* I had originally intended to share this update last week but instead decided to spend the extra time improving performance and updating the flight controls. We worked straight through the weekend and have touched almost every system. We hope you'll be delighted with the new eating system, aerial acrobatics, growing/crafting system, updated shaders, dynamic sky, color palette, and more. Of course, like any major patch, there will be bugs and tweaks. The list below details our patch notes. Please let us know what you think!
fixedNew Terrain and Streaming code. Terrain will stream in around you based on your altitude. *New Region: Winding Peaks. All regions load this area. We're able to create new terrains much faster now that we have a template and process. *'Peer Ahead': Loads terrain even further ahead of your dragon! Great for scouting or scenic views. Press '1' to Toggle on/off. * New Flight controls, your dragon can now bank, roll, and flip while flying; use S,A,D keys *Momentum and Dive physics. Swoop down upon your prey! *New shaders, textures, models, and lighting effects *New day & night cycle including new sky, skybox, and ambient lighting *Tooltips! Hit 'ESC' to bring up your mouse cursor: highlight object, prey, and NPCs of interest to learn more. * New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Dragons eat messily, you've been warned. *New Health and Total Growth (your dragon's exp) bars. *New Weapons (bite, breath, tail) and armor (hide,scale,plates) *New Profile and Hoard pages. Hit 'ESC' and click the button to bring up these menus * New: Archers and Wizard shoot projectiles! Dodge flaming arrows and bolts of magical energy. *Major performance and stability tweaks. *Fixed bug which caused grabbed creatures to "slingshot" away from you when released; it was caused by NPCs root position becoming unbound from your dragons due to AI issue.
addedWe're tweaking the dragon's controller and enabling falling damage; if you hit the ground hard and fast enough to take damage, you may fall through the terrain! *NPCs may also clip or fall through the ground. *Be prepared for longer load times! *Trees and grass may forget your viewing distances. Open the options menu and reset your distances if this occurs. *Random Crash to Desktop bugs (Possibly from bears?) *The game may think you're a green dragon, instead of a red, blue, black, etc. This is purely a labeling issue. In the gameworld your dragon will appear correctly. *Trees don't die: Most trees are much larger and stronger than small dragons. If you need to destroy a tree and hits aren't registering, run directly away 20 feet and then come back. This will reset which trees can be interacted with. *Towns and cities are being reset for the new terrain, they may float above or below the terrain as well. *Weapons and armor are still buggy. Food eaten is not usable for crafting...yet. *You can reset your improvement points and growth points by manually tweaking the files. Our systems are not balanced and will be tweaked countless times. Change the dragons.json and improvements.json files found "C:\Users\ USERNAME \AppData\LocalLow\Red Level Games\Dragon The Game_ Early Access". Your player preferences can be tweaked by running "RegEdit". Here are two screenshots for reference. Here are the new features of our world: • High-rez textures,

*Thank you for supporting Early Access! We couldn't do this without your participation, encouragement, and patience!* I had originally intended to share this update last week but instead decided to spend the extra time improving performance and updating the flight controls. We worked straight through the weekend and have touched almost every system. We hope you'll be delighted with the new eating system, aerial acrobatics, growing/crafting system, updated shaders, dynamic sky, color palette, and more. Of course, like any major patch, there will be bugs and tweaks. The list below details our patch notes. Please let us know what you think!

**NEW: Version 8.50**

*New Terrain and Streaming code. Terrain will stream in around you based on your altitude. *New Region: Winding Peaks. All regions load this area. We're able to create new terrains much faster now that we have a template and process. *'Peer Ahead': Loads terrain even further ahead of your dragon! Great for scouting or scenic views. Press '1' to Toggle on/off. * New Flight controls, your dragon can now bank, roll, and flip while flying; use S,A,D keys *Momentum and Dive physics. Swoop down upon your prey! *New shaders, textures, models, and lighting effects *New day & night cycle including new sky, skybox, and ambient lighting *Tooltips! Hit 'ESC' to bring up your mouse cursor: highlight object, prey, and NPCs of interest to learn more. * New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Dragons eat messily, you've been warned. *New Health and Total Growth (your dragon's exp) bars. *New Weapons (bite, breath, tail) and armor (hide,scale,plates) *New Profile and Hoard pages. Hit 'ESC' and click the button to bring up these menus * New: Archers and Wizard shoot projectiles! Dodge flaming arrows and bolts of magical energy. *Major performance and stability tweaks. *Fixed bug which caused grabbed creatures to "slingshot" away from you when released; it was caused by NPCs root position becoming unbound from your dragons due to AI issue.

*BUGS TO WATCH FOR*

*We're tweaking the dragon's controller and enabling falling damage; if you hit the ground hard and fast enough to take damage, you may fall through the terrain! *NPCs may also clip or fall through the ground. *Be prepared for longer load times! *Trees and grass may forget your viewing distances. Open the options menu and reset your distances if this occurs. *Random Crash to Desktop bugs (Possibly from bears?) *The game may think you're a green dragon, instead of a red, blue, black, etc. This is purely a labeling issue. In the gameworld your dragon will appear correctly. *Trees don't die: Most trees are much larger and stronger than small dragons. If you need to destroy a tree and hits aren't registering, run directly away 20 feet and then come back. This will reset which trees can be interacted with. *Towns and cities are being reset for the new terrain, they may float above or below the terrain as well. *Weapons and armor are still buggy. Food eaten is not usable for crafting...yet. *You can reset your improvement points and growth points by manually tweaking the files. Our systems are not balanced and will be tweaked countless times. Change the dragons.json and improvements.json files found "C:\Users\ USERNAME \AppData\LocalLow\Red Level Games\Dragon The Game_ Early Access". Your player preferences can be tweaked by running "RegEdit". Here are two screenshots for reference. Here are the new features of our world: • High-rez textures,

Source

Steam News / 7 July 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.