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Steam News11 April 201610y ago

April Progress Report

April 1st Patch Notes • Fixed an issue which causes some rocks to float above the ground. • Reworked the death system and your dragon’s health.

Full notes

Full Dragon: The Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Balance
  • Gameplay
fixedApril 1st Patch NotesFixed an issue which causes some rocks to float above the ground. • Reworked the death system and your dragon’s health. Your dragon now starts with 100 health points and if it dies, will kick the player back to the main menu. • New NPCS : Warriors and Wizards. Warriors are braver, stronger versions of villagers who aren’t afraid to confront a young dragon. They wear armor and typically carry swords and shields. Their swords deal 15 damage and a handful of them can quickly overwhelm an unprepared drake. Wizards are recognizable by the soft blue glow their staves emanate. They are physically very weak and slow, and often carry gold and trinkets. Wizards have no spells which can threaten dragons…yet. • Introduction Screen and Birthright Quest : Players will see a short introduction to the game upon loading into the world. Your dragon will also receive it’s birthright quest, which will have you claiming hunting ground before receiving other quests. • Added Keeps and Towers : Raiding a Keep or Tower is risky but profitable as these buildings often have chests full of gold, carts of food, and livestock. However, they are guarded by warriors and wizards who would prefer if you didn’t stop to terrorize them. • Added a “Coming Soon” section to the Main Menu. • Added a food consumed tracker and reputation/alignment icon (not yet functioning) to the HUD. • Reorganized the dragon creation GUI. We’ve adjusted the ordering of the menus to be more intuitive and are making some back-end adjustments to accommodate the new dragon model and customization process.
addedDevelopment Goals: 4/11 to 4/15New Bite attack . Your dragon can now bite enemies directly ahead of it. Bites deal less damage than tail slaps but are very fast and (eventually) can be upgraded to cause bleeding, poison, and critical hits. Delivering a series of quick, powerful bites and then retreating (holding SHIFT to lock your heading while holding ‘S’) to breathe flames is highly effective. • Bears : Bears now roam the forests. Strong and immensely tough, bears are difficult to grab/carry and will attempt to close-in on top of you, keeping your dragon from taking off into the sky so they can maul you with their claws and teeth. Felling a bear will earn your dragon quite a meal, averaging about 10x as much food as a villager. • Changes in physics, handling, camera : We’re adjusting gravity, bounce physics, and the fit between your dragon’s controls and camera placement. • Saving unique attributes for each dragon. Currently, all dragons share same upgrades and food eaten. We want each dragon to have its own character file and are working to make the adjustment. • Improvements and Upgrades : Increasing your dragon's max health, size, and speed are still buggy. Squishing these bugs is a top priority.
addedComing soon…New animations, dragon model. Click to check out some videos of the dragon grabbing prey from flight, eating, and roaring. Fearsome Roar Nose Dive Swooping Grab Eating Fallen Prey ...We’re also adding spikes, fins, teeth, bone, and horn accessories to personalize your dragon’s appearance. These will have in-game benefits in addition to looking great.
changedLore Update: In the Name of the Dreaded (QUEST)Pirates have long been a scourge of the Western Shores, attacking any town or settlement that lacks the protection of a powerful sovereign. The most feared

Dragon: The Game changes

fixedFixed an issue which causes some rocks to float above the ground. • Reworked the death system and your dragon’s health. Your dragon now starts with 100 health points and if it dies, will kick the player back to the main menu. • New NPCS : Warriors and Wizards. Warriors are braver, stronger versions of villagers who aren’t afraid to confront a young dragon. They wear armor and typically carry swords and shields. Their swords deal 15 damage and a handful of them can quickly overwhelm an unprepared drake. Wizards are recognizable by the soft blue glow their staves emanate. They are physically very weak and slow, and often carry gold and trinkets. Wizards have no spells which can threaten dragons…yet. • Introduction Screen and Birthright Quest : Players will see a short introduction to the game upon loading into the world. Your dragon will also receive it’s birthright quest, which will have you claiming hunting ground before receiving other quests. • Added Keeps and Towers : Raiding a Keep or Tower is risky but profitable as these buildings often have chests full of gold, carts of food, and livestock. However, they are guarded by warriors and wizards who would prefer if you didn’t stop to terrorize them. • Added a “Coming Soon” section to the Main Menu. • Added a food consumed tracker and reputation/alignment icon (not yet functioning) to the HUD. • Reorganized the dragon creation GUI. We’ve adjusted the ordering of the menus to be more intuitive and are making some back-end adjustments to accommodate the new dragon model and customization process.
addedNew Bite attack . Your dragon can now bite enemies directly ahead of it. Bites deal less damage than tail slaps but are very fast and (eventually) can be upgraded to cause bleeding, poison, and critical hits. Delivering a series of quick, powerful bites and then retreating (holding SHIFT to lock your heading while holding ‘S’) to breathe flames is highly effective. • Bears : Bears now roam the forests. Strong and immensely tough, bears are difficult to grab/carry and will attempt to close-in on top of you, keeping your dragon from taking off into the sky so they can maul you with their claws and teeth. Felling a bear will earn your dragon quite a meal, averaging about 10x as much food as a villager. • Changes in physics, handling, camera : We’re adjusting gravity, bounce physics, and the fit between your dragon’s controls and camera placement. • Saving unique attributes for each dragon. Currently, all dragons share same upgrades and food eaten. We want each dragon to have its own character file and are working to make the adjustment. • Improvements and Upgrades : Increasing your dragon's max health, size, and speed are still buggy. Squishing these bugs is a top priority.
addedNew animations, dragon model. Click to check out some videos of the dragon grabbing prey from flight, eating, and roaring. Fearsome Roar Nose Dive Swooping Grab Eating Fallen Prey ...We’re also adding spikes, fins, teeth, bone, and horn accessories to personalize your dragon’s appearance. These will have in-game benefits in addition to looking great.
changedPirates have long been a scourge of the Western Shores, attacking any town or settlement that lacks the protection of a powerful sovereign. The most feared

April 1st Patch Notes

Fixed an issue which causes some rocks to float above the ground. • Reworked the death system and your dragon’s health. Your dragon now starts with 100 health points and if it dies, will kick the player back to the main menu. • New NPCS: Warriors and Wizards. Warriors are braver, stronger versions of villagers who aren’t afraid to confront a young dragon. They wear armor and typically carry swords and shields. Their swords deal 15 damage and a handful of them can quickly overwhelm an unprepared drake. Wizards are recognizable by the soft blue glow their staves emanate. They are physically very weak and slow, and often carry gold and trinkets. Wizards have no spells which can threaten dragons…yet. • Introduction Screen and Birthright Quest: Players will see a short introduction to the game upon loading into the world. Your dragon will also receive it’s birthright quest, which will have you claiming hunting ground before receiving other quests. • Added Keeps and Towers: Raiding a Keep or Tower is risky but profitable as these buildings often have chests full of gold, carts of food, and livestock. However, they are guarded by warriors and wizards who would prefer if you didn’t stop to terrorize them. • Added a “Coming Soon” section to the Main Menu. • Added a food consumed tracker and reputation/alignment icon (not yet functioning) to the HUD. • Reorganized the dragon creation GUI. We’ve adjusted the ordering of the menus to be more intuitive and are making some back-end adjustments to accommodate the new dragon model and customization process.

Development Goals: 4/11 to 4/15

New Bite attack. Your dragon can now bite enemies directly ahead of it. Bites deal less damage than tail slaps but are very fast and (eventually) can be upgraded to cause bleeding, poison, and critical hits. Delivering a series of quick, powerful bites and then retreating (holding SHIFT to lock your heading while holding ‘S’) to breathe flames is highly effective. • Bears: Bears now roam the forests. Strong and immensely tough, bears are difficult to grab/carry and will attempt to close-in on top of you, keeping your dragon from taking off into the sky so they can maul you with their claws and teeth. Felling a bear will earn your dragon quite a meal, averaging about 10x as much food as a villager. • Changes in physics, handling, camera: We’re adjusting gravity, bounce physics, and the fit between your dragon’s controls and camera placement. • Saving unique attributes for each dragon. Currently, all dragons share same upgrades and food eaten. We want each dragon to have its own character file and are working to make the adjustment. • Improvements and Upgrades: Increasing your dragon's max health, size, and speed are still buggy. Squishing these bugs is a top priority.

Coming soon…

New animations, dragon model. Click to check out some videos of the dragon grabbing prey from flight, eating, and roaring. Fearsome Roar Nose Dive Swooping Grab Eating Fallen Prey...We’re also adding spikes, fins, teeth, bone, and horn accessories to personalize your dragon’s appearance. These will have in-game benefits in addition to looking great.

Lore Update: In the Name of the Dreaded (QUEST)

Pirates have long been a scourge of the Western Shores, attacking any town or settlement that lacks the protection of a powerful sovereign. The most feared

Source

Steam News / 11 April 2016

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