What changed
1 fix1 addition0 changes0 removals
addedWe are one month into the new year, dragons. The team is excited to be making large, developmental strides. Our Kickstarter campaign just passed $31,000 raised! Thanks for all of your support. Please help us exceed our goals and unlock additional stretch goals by spreading the word! A successful Kickstarter will help us greatly accelerate development! The campaign ends on Sunday 2/14 at noon PST.
fixed*Update: 2/12* Development Plans v8.4 to v8.5**Update: Hit ‘C’ To open your dragon’s upgrade menu. We’ve unlocked movement speed and size improvements. Next will be HP. Any request on what upgrade we should work on next? This month our focus is on RPG mechanics, replay-ability, and customization. To do so we’re adding a new dragon type for you to choose from. This dragon will be demoing our modular anatomy features with customizable heads and body parts. Additionally we are turning on the eating, growing system in preparation for deeper RPG mechanics later this year. Now, as you catch prey and complete quests your dragon will accumulate growth points which can be spent on improving your dragons: +Breath Attack (Range, Damage, Size) +Tail Attack (Reach, Damage, Knockback) +Roar (Range, Damage, Fear) +Movement (Speed*, Handling) +Physical Size(Large*, Smaller) +Health and Amor +Reputation (Villagers, Wildlife) *Currently functioning Current Version 8.4. 3 Patch Notes & Known Issues Patch Notes +Co-op multiplayer is back on. +Impove your dragons size and movement speed. Hit 'C' to access the upgrade menu. +Turn Shadows On/Off and Render Grass Distance options can now be adjusted. +Fog is in and terrain streaming distance have been adjusted +New Treasure Collect Quest +Fixed a crash bug, dragon persistence bug, and a QuestGiver bug. Known Issues Purple Screen of Death (link here) Text Flicker: When naming your dragon, the GUI will cycle between menu background and large white text The dragon’s head will sometimes lock and not adjust vertically. You’ll bounce off of objects or NPCs in hilarious ways, if you collide with them at high speeds and obtuse angles. Purple weapons on NPCS Lots of other fun bugs Other News… +Potentially working with a new animator and new developer. +We have new digital box art. Will you choose good or evil?
Dragon: The Game changes
addedWe are one month into the new year, dragons. The team is excited to be making large, developmental strides. Our Kickstarter campaign just passed $31,000 raised! Thanks for all of your support. Please help us exceed our goals and unlock additional stretch goals by spreading the word! A successful Kickstarter will help us greatly accelerate development! The campaign ends on Sunday 2/14 at noon PST.
fixed*Update: Hit ‘C’ To open your dragon’s upgrade menu. We’ve unlocked movement speed and size improvements. Next will be HP. Any request on what upgrade we should work on next? This month our focus is on RPG mechanics, replay-ability, and customization. To do so we’re adding a new dragon type for you to choose from. This dragon will be demoing our modular anatomy features with customizable heads and body parts. Additionally we are turning on the eating, growing system in preparation for deeper RPG mechanics later this year. Now, as you catch prey and complete quests your dragon will accumulate growth points which can be spent on improving your dragons: +Breath Attack (Range, Damage, Size) +Tail Attack (Reach, Damage, Knockback) +Roar (Range, Damage, Fear) +Movement (Speed*, Handling) +Physical Size(Large*, Smaller) +Health and Amor +Reputation (Villagers, Wildlife) *Currently functioning Current Version 8.4. 3 Patch Notes & Known Issues Patch Notes +Co-op multiplayer is back on. +Impove your dragons size and movement speed. Hit 'C' to access the upgrade menu. +Turn Shadows On/Off and Render Grass Distance options can now be adjusted. +Fog is in and terrain streaming distance have been adjusted +New Treasure Collect Quest +Fixed a crash bug, dragon persistence bug, and a QuestGiver bug. Known Issues Purple Screen of Death (link here) Text Flicker: When naming your dragon, the GUI will cycle between menu background and large white text The dragon’s head will sometimes lock and not adjust vertically. You’ll bounce off of objects or NPCs in hilarious ways, if you collide with them at high speeds and obtuse angles. Purple weapons on NPCS Lots of other fun bugs Other News… +Potentially working with a new animator and new developer. +We have new digital box art. Will you choose good or evil?
We are one month into the new year, dragons. The team is excited to be making large, developmental strides. Our Kickstarter campaign just passed $31,000 raised! Thanks for all of your support. Please help us exceed our goals and unlock additional stretch goals by spreading the word! A successful Kickstarter will help us greatly accelerate development! The campaign ends on Sunday 2/14 at noon PST.
*Update: 2/12* Development Plans v8.4 to v8.5*
**Update: Hit ‘C’ To open your dragon’s upgrade menu. We’ve unlocked movement speed and size improvements. Next will be HP. Any request on what upgrade we should work on next? This month our focus is on RPG mechanics, replay-ability, and customization. To do so we’re adding a new dragon type for you to choose from. This dragon will be demoing our modular anatomy features with customizable heads and body parts. Additionally we are turning on the eating, growing system in preparation for deeper RPG mechanics later this year. Now, as you catch prey and complete quests your dragon will accumulate growth points which can be spent on improving your dragons: +Breath Attack (Range, Damage, Size) +Tail Attack (Reach, Damage, Knockback) +Roar (Range, Damage, Fear) +Movement (Speed*, Handling) +Physical Size(Large*, Smaller) +Health and Amor +Reputation (Villagers, Wildlife) *Currently functioning Current Version 8.4. 3 Patch Notes & Known Issues Patch Notes +Co-op multiplayer is back on. +Impove your dragons size and movement speed. Hit 'C' to access the upgrade menu. +Turn Shadows On/Off and Render Grass Distance options can now be adjusted. +Fog is in and terrain streaming distance have been adjusted +New Treasure Collect Quest +Fixed a crash bug, dragon persistence bug, and a QuestGiver bug. Known Issues Purple Screen of Death (link here) Text Flicker: When naming your dragon, the GUI will cycle between menu background and large white text The dragon’s head will sometimes lock and not adjust vertically. You’ll bounce off of objects or NPCs in hilarious ways, if you collide with them at high speeds and obtuse angles. Purple weapons on NPCS Lots of other fun bugs Other News… +Potentially working with a new animator and new developer. +We have new digital box art. Will you choose good or evil?