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Steam News30 January 201610y ago

Progress Report, Kickstarter Update, Patch Notes.

We are one month into the new year, dragons. The team is excited to be making large, developmental strides.

Full notes

Full Dragon: The Game update

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What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • Balance
  • Performance
addedWe are one month into the new year, dragons. The team is excited to be making large, developmental strides. Plus, we’re closing in on our Kickstarter goal of raising $30,000 for Dragon: The Game , thanks for all the support! There are only 13 days left and we’re approaching 60% funded. Please help us reach and exceed our goals by spreading the word! A successful Kickstarter will help us greatly accelerate development!
addedDevelopment Plans v8.4 to v8.5This month our focus will be on RPG mechanics, replay-ability, and customization . To do so we’re adding a new dragon type for you to choose from. This dragon will be demoing our modular anatomy features with customizable heads and body parts. Additionally we are turning on the eating, growing system in preparation for deeper RPG mechanics later this year. Now, as you catch prey and complete quests your dragon will accumulate growth points which can be spent on improving your dragons: +Breath Attack (Range, Damage, Size) +Tail Attack (Reach, Damage, Knockback) +Roar (Range, Damage, Fear) +Movement (Speed, Handling) +Physical Size(Large, Smaller) +Health and Amor +Reputation (Villagers, Wildlife)
fixedCurrent Version 8.4.0 Patch Notes & Known IssuesPatch Notes +Co-op multiplayer is back on. +Turn Shadows On/Off and Render Grass Distance options can now be adjusted. +Fog is in and terrain streaming distance have been adjusted +New Treasure Collect Quest +Fixed a crash bug, dragon persistence bug, and a QuestGiver bug. Known Issues Purple Screen of Death (link here ) Text Flicker: When naming your dragon, the GUI will cycle between menu background and large white text.
addedOther News…+Potentially working with a new animator and new developer. +We have new digital boxart. Will you choose good or evil?

Dragon: The Game changes

addedWe are one month into the new year, dragons. The team is excited to be making large, developmental strides. Plus, we’re closing in on our Kickstarter goal of raising $30,000 for Dragon: The Game , thanks for all the support! There are only 13 days left and we’re approaching 60% funded. Please help us reach and exceed our goals by spreading the word! A successful Kickstarter will help us greatly accelerate development!
addedThis month our focus will be on RPG mechanics, replay-ability, and customization . To do so we’re adding a new dragon type for you to choose from. This dragon will be demoing our modular anatomy features with customizable heads and body parts. Additionally we are turning on the eating, growing system in preparation for deeper RPG mechanics later this year. Now, as you catch prey and complete quests your dragon will accumulate growth points which can be spent on improving your dragons: +Breath Attack (Range, Damage, Size) +Tail Attack (Reach, Damage, Knockback) +Roar (Range, Damage, Fear) +Movement (Speed, Handling) +Physical Size(Large, Smaller) +Health and Amor +Reputation (Villagers, Wildlife)
fixedPatch Notes +Co-op multiplayer is back on. +Turn Shadows On/Off and Render Grass Distance options can now be adjusted. +Fog is in and terrain streaming distance have been adjusted +New Treasure Collect Quest +Fixed a crash bug, dragon persistence bug, and a QuestGiver bug. Known Issues Purple Screen of Death (link here ) Text Flicker: When naming your dragon, the GUI will cycle between menu background and large white text.
added+Potentially working with a new animator and new developer. +We have new digital boxart. Will you choose good or evil?

We are one month into the new year, dragons. The team is excited to be making large, developmental strides. Plus, we’re closing in on our Kickstarter goal of raising $30,000 for Dragon: The Game , thanks for all the support! There are only 13 days left and we’re approaching 60% funded. Please help us reach and exceed our goals by spreading the word! A successful Kickstarter will help us greatly accelerate development!

Development Plans v8.4 to v8.5

This month our focus will be on RPG mechanics, replay-ability, and customization. To do so we’re adding a new dragon type for you to choose from. This dragon will be demoing our modular anatomy features with customizable heads and body parts. Additionally we are turning on the eating, growing system in preparation for deeper RPG mechanics later this year. Now, as you catch prey and complete quests your dragon will accumulate growth points which can be spent on improving your dragons: +Breath Attack (Range, Damage, Size) +Tail Attack (Reach, Damage, Knockback) +Roar (Range, Damage, Fear) +Movement (Speed, Handling) +Physical Size(Large, Smaller) +Health and Amor +Reputation (Villagers, Wildlife)

Current Version 8.4.0 Patch Notes & Known Issues

Patch Notes +Co-op multiplayer is back on. +Turn Shadows On/Off and Render Grass Distance options can now be adjusted. +Fog is in and terrain streaming distance have been adjusted +New Treasure Collect Quest +Fixed a crash bug, dragon persistence bug, and a QuestGiver bug. Known Issues Purple Screen of Death (link here ) Text Flicker: When naming your dragon, the GUI will cycle between menu background and large white text.

Other News…

+Potentially working with a new animator and new developer. +We have new digital boxart. Will you choose good or evil?

Source

Steam News / 30 January 2016

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