What changed
0 fixes1 addition0 changes0 removals
addedEarlier this week we posted July's second combat update. Villagers are back in and your dragon's roar (R key) now produces a sonic boom effect, knocking creatures into the air and damaging buildings and trees. For now, we've removed the cooldown and stamina costs, so go crazy with it! In the game world this will be an upgradeable, potentially earth shattering, ability. Hunting cyclopes is now much easier with a well timed roar. Speaking of hunting, we're moving to the new FEEDING system. Creatures you kill must be eaten, they no longer just drop their food. Use the mouse to bring you dragon's head into contact with your food source and right click. This is still buggy so you may need to try multiple times.GUI prompts coming soon. Bigger prey will require more time and many more bites to fully consume, but that's a good problem to have. Other forms of food (prepared meals from tribute, fruit and branches of trees, schools of fish, etc) will be consumed in the same way. We've polished the test world's terrain for your enjoyment too, as we continue to work on the lands of the game world. -- To opt into the beta right-click on "Dragon The Game" in your Steam library. Click on "Properties" and then select "public_ea1" under the "Betas" tab. *Warning: Switching to the beta server may delete your saved dragons.*
Dragon: The Game changes
addedEarlier this week we posted July's second combat update. Villagers are back in and your dragon's roar (R key) now produces a sonic boom effect, knocking creatures into the air and damaging buildings and trees. For now, we've removed the cooldown and stamina costs, so go crazy with it! In the game world this will be an upgradeable, potentially earth shattering, ability. Hunting cyclopes is now much easier with a well timed roar. Speaking of hunting, we're moving to the new FEEDING system. Creatures you kill must be eaten, they no longer just drop their food. Use the mouse to bring you dragon's head into contact with your food source and right click. This is still buggy so you may need to try multiple times.GUI prompts coming soon. Bigger prey will require more time and many more bites to fully consume, but that's a good problem to have. Other forms of food (prepared meals from tribute, fruit and branches of trees, schools of fish, etc) will be consumed in the same way. We've polished the test world's terrain for your enjoyment too, as we continue to work on the lands of the game world. -- To opt into the beta right-click on "Dragon The Game" in your Steam library. Click on "Properties" and then select "public_ea1" under the "Betas" tab. *Warning: Switching to the beta server may delete your saved dragons.*
Earlier this week we posted July's second combat update. Villagers are back in and your dragon's roar (R key) now produces a sonic boom effect, knocking creatures into the air and damaging buildings and trees. For now, we've removed the cooldown and stamina costs, so go crazy with it! In the game world this will be an upgradeable, potentially earth shattering, ability. Hunting cyclopes is now much easier with a well timed roar. Speaking of hunting, we're moving to the new FEEDING system. Creatures you kill must be eaten, they no longer just drop their food. Use the mouse to bring you dragon's head into contact with your food source and right click. This is still buggy so you may need to try multiple times.GUI prompts coming soon. Bigger prey will require more time and many more bites to fully consume, but that's a good problem to have. Other forms of food (prepared meals from tribute, fruit and branches of trees, schools of fish, etc) will be consumed in the same way. We've polished the test world's terrain for your enjoyment too, as we continue to work on the lands of the game world. -- To opt into the beta right-click on "Dragon The Game" in your Steam library. Click on "Properties" and then select "public_ea1" under the "Betas" tab. *Warning: Switching to the beta server may delete your saved dragons.*