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Steam News7 April 201511y ago

Update to Public Beta Server, Full Update Still In Progress

We’re testing new code on the public beta server, unfortunately it’s still not ready for primetime. We're doing our best and work on Dragon is going strong but we're extremely understaffed at the moment.

Full notes

Full Dragon: The Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Compatibility
changedWe’re testing new code on the public beta server, unfortunately it’s still not ready for primetime. We're doing our best and work on Dragon is going strong but we're extremely understaffed at the moment. We've had luck with some recent applicants and are looking forward to adding development talent to the team as soon as possible. New: Performance improvements Vast improvements on performance, most of which can't be seen very well because so many things were disabled and removed. But know that as we add the items back we are using a much better system that should drastically reduce the amount of lag and render calls. New Dragon, New Animation System The new dragon is a placeholder for the one we will be using for the editable dragon which will be working in to the system soon. The important feature is its "bones" which we are using for the animations and controls. We have new animations and are now using Mecanim to blend them. We do not have it all refined and snazy looking yet but now that we have them set up with the new dragon, bone, and movement systems we can refine how the dragon looks when it moves. New Flight Mechanics We’ve heard a lot of requests for new flight mechanics and controls. Please have a look and let us know how you like the changes. We are still refining it so it will continue to improve. New Grounding System You will notice the dragons feet now follow the ground, no matter what it walks over. This will eventually allow dragons to run, walk, climb, jump, and slither in the most realistic of ways. New Tree System The new tree system allows us to have a dense, burnable, forest and was difficult to make because of the speed with which the dragon flies. Pulling new terrain and trees in so fast was hard to make work. We think we have a good system for it now but it does cause brief "lag" in the game. Eventually there will be loading screens for these periods of time. Just know the game will seem to hang for a moment and then will resume. Old: A lot of the old stuff (NPCs, Buildings, etc) are being updated for the new system, each has to be looked at, dismantled and then added back in so it works better and faster. We will be working them back in as fast as we can. Bugged: The camera and dragon can be jittery on occasion. Sometimes mouse sensitivity is too high or low for some computers which causes the dragon to move way too erratically. When loading the trees up close they are a slightly different shade. The game hangs for up to 30 seconds when loading a new chunk of landscape with trees. Fire breath can bug out and shoot in strange directions or at varying rates. Next: Better tail dynamics (no more jitter) Better Controls as we continue to refine them An option to turn on and off mouse sensitivity as well as some other options for quality and improving framerate New Camera System - return of zoom and rotate so you can view your dragon Better Animations Fix Color change when swapping trees Buildings will return and be breakable as well as burnable Loading screens to make it obvious when the game is loading and is not frozen. New terrain that looks much better Shadows: The dragon casts

Dragon: The Game changes

changedWe’re testing new code on the public beta server, unfortunately it’s still not ready for primetime. We're doing our best and work on Dragon is going strong but we're extremely understaffed at the moment. We've had luck with some recent applicants and are looking forward to adding development talent to the team as soon as possible. New: Performance improvements Vast improvements on performance, most of which can't be seen very well because so many things were disabled and removed. But know that as we add the items back we are using a much better system that should drastically reduce the amount of lag and render calls. New Dragon, New Animation System The new dragon is a placeholder for the one we will be using for the editable dragon which will be working in to the system soon. The important feature is its "bones" which we are using for the animations and controls. We have new animations and are now using Mecanim to blend them. We do not have it all refined and snazy looking yet but now that we have them set up with the new dragon, bone, and movement systems we can refine how the dragon looks when it moves. New Flight Mechanics We’ve heard a lot of requests for new flight mechanics and controls. Please have a look and let us know how you like the changes. We are still refining it so it will continue to improve. New Grounding System You will notice the dragons feet now follow the ground, no matter what it walks over. This will eventually allow dragons to run, walk, climb, jump, and slither in the most realistic of ways. New Tree System The new tree system allows us to have a dense, burnable, forest and was difficult to make because of the speed with which the dragon flies. Pulling new terrain and trees in so fast was hard to make work. We think we have a good system for it now but it does cause brief "lag" in the game. Eventually there will be loading screens for these periods of time. Just know the game will seem to hang for a moment and then will resume. Old: A lot of the old stuff (NPCs, Buildings, etc) are being updated for the new system, each has to be looked at, dismantled and then added back in so it works better and faster. We will be working them back in as fast as we can. Bugged: The camera and dragon can be jittery on occasion. Sometimes mouse sensitivity is too high or low for some computers which causes the dragon to move way too erratically. When loading the trees up close they are a slightly different shade. The game hangs for up to 30 seconds when loading a new chunk of landscape with trees. Fire breath can bug out and shoot in strange directions or at varying rates. Next: Better tail dynamics (no more jitter) Better Controls as we continue to refine them An option to turn on and off mouse sensitivity as well as some other options for quality and improving framerate New Camera System - return of zoom and rotate so you can view your dragon Better Animations Fix Color change when swapping trees Buildings will return and be breakable as well as burnable Loading screens to make it obvious when the game is loading and is not frozen. New terrain that looks much better Shadows: The dragon casts

We’re testing new code on the public beta server, unfortunately it’s still not ready for primetime. We're doing our best and work on Dragon is going strong but we're extremely understaffed at the moment. We've had luck with some recent applicants and are looking forward to adding development talent to the team as soon as possible.

New

Performance improvements Vast improvements on performance, most of which can't be seen very well because so many things were disabled and removed. But know that as we add the items back we are using a much better system that should drastically reduce the amount of lag and render calls. New Dragon, New Animation System The new dragon is a placeholder for the one we will be using for the editable dragon which will be working in to the system soon. The important feature is its "bones" which we are using for the animations and controls. We have new animations and are now using Mecanim to blend them. We do not have it all refined and snazy looking yet but now that we have them set up with the new dragon, bone, and movement systems we can refine how the dragon looks when it moves. New Flight Mechanics We’ve heard a lot of requests for new flight mechanics and controls. Please have a look and let us know how you like the changes. We are still refining it so it will continue to improve. New Grounding System You will notice the dragons feet now follow the ground, no matter what it walks over. This will eventually allow dragons to run, walk, climb, jump, and slither in the most realistic of ways. New Tree System The new tree system allows us to have a dense, burnable, forest and was difficult to make because of the speed with which the dragon flies. Pulling new terrain and trees in so fast was hard to make work. We think we have a good system for it now but it does cause brief "lag" in the game. Eventually there will be loading screens for these periods of time. Just know the game will seem to hang for a moment and then will resume.

Old

A lot of the old stuff (NPCs, Buildings, etc) are being updated for the new system, each has to be looked at, dismantled and then added back in so it works better and faster. We will be working them back in as fast as we can.

Bugged

The camera and dragon can be jittery on occasion. Sometimes mouse sensitivity is too high or low for some computers which causes the dragon to move way too erratically. When loading the trees up close they are a slightly different shade. The game hangs for up to 30 seconds when loading a new chunk of landscape with trees. Fire breath can bug out and shoot in strange directions or at varying rates.

Next

Better tail dynamics (no more jitter) Better Controls as we continue to refine them An option to turn on and off mouse sensitivity as well as some other options for quality and improving framerate New Camera System - return of zoom and rotate so you can view your dragon Better Animations Fix Color change when swapping trees Buildings will return and be breakable as well as burnable Loading screens to make it obvious when the game is loading and is not frozen.

New terrain that looks much better Shadows

The dragon casts

Source

Steam News / 7 April 2015

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