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Steam News20 February 201511y ago

More Trees and NPCs Coming Soon

UPDATE March 18: We're testing the latest build on the beta server. The game objects aren't loading synchronously yet so you'll probably experience hiccups when new sets of trees load as you move about.

Full notes

Full Dragon: The Game update

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What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedUPDATE March 18 : We're testing the latest build on the beta server. The game objects aren't loading synchronously yet so you'll probably experience hiccups when new sets of trees load as you move about. Once we've squashed this bug we'll start to bring in new city assets and NPCs. This update continues work on the LOD and object management systems. We can now place thick forests and detailed cities far away from the player and smoothly load and transition their objects and inhabitants as the player moves about. This is a key step toward realizing Dragon's fully open world design. We are also testing mechanics for managing your dragon's anatomy and improving its abilities. More details soon. Last month's release included new object pooling code and a new LOD system. The game is running better than ever, with even higher tree, rock, and bush density, more NPCs, and an extended camera draw distance. By the end of March, we will merge the default and beta versions into a single, master build worthy of being in any dragon's lair,

Dragon: The Game changes

addedUPDATE March 18 : We're testing the latest build on the beta server. The game objects aren't loading synchronously yet so you'll probably experience hiccups when new sets of trees load as you move about. Once we've squashed this bug we'll start to bring in new city assets and NPCs. This update continues work on the LOD and object management systems. We can now place thick forests and detailed cities far away from the player and smoothly load and transition their objects and inhabitants as the player moves about. This is a key step toward realizing Dragon's fully open world design. We are also testing mechanics for managing your dragon's anatomy and improving its abilities. More details soon. Last month's release included new object pooling code and a new LOD system. The game is running better than ever, with even higher tree, rock, and bush density, more NPCs, and an extended camera draw distance. By the end of March, we will merge the default and beta versions into a single, master build worthy of being in any dragon's lair,

UPDATE March 18: We're testing the latest build on the beta server. The game objects aren't loading synchronously yet so you'll probably experience hiccups when new sets of trees load as you move about. Once we've squashed this bug we'll start to bring in new city assets and NPCs. This update continues work on the LOD and object management systems. We can now place thick forests and detailed cities far away from the player and smoothly load and transition their objects and inhabitants as the player moves about. This is a key step toward realizing Dragon's fully open world design. We are also testing mechanics for managing your dragon's anatomy and improving its abilities. More details soon. Last month's release included new object pooling code and a new LOD system. The game is running better than ever, with even higher tree, rock, and bush density, more NPCs, and an extended camera draw distance. By the end of March, we will merge the default and beta versions into a single, master build worthy of being in any dragon's lair,

Source

Steam News / 20 February 2015

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