What changed
0 fixes1 addition0 changes0 removals
addedNew code is live on the beta server. Progress went well this week and today's update lays the groundwork for the new object spawning system. This will allow larger and more populated towns for your dragon to support or destroy. New: Added towns, buildings, and NPCs back to the map. Currently, they are spawning randomly and from a small selection. This is temporary for testing and so you have something to play with as we test the code. Removed more things causing frame rate issues. Known Issues: When moving around objects will seem to flicker for a moment. This is the lod system switching to different models and code which is what allows us to have so many objects in the world. We are working to improve the system and the flicker will go away as we refine the settings. NPCS are sometimes spawning under the ground, inside buildings, not activating, and generally being annoying. The obvious solution is to eat them. When flying quickly and a nearby town comes into range there is a brief lag spike while the buildings spawn the NPC's. Some GUI elements have been temporarily disabled. Upcoming: The focus next week is to bring back all the Buildings, Trees and NPCs we had before under the new code, as well as improve the LOD system and NPC spawning.
Dragon: The Game changes
addedNew code is live on the beta server. Progress went well this week and today's update lays the groundwork for the new object spawning system. This will allow larger and more populated towns for your dragon to support or destroy. New: Added towns, buildings, and NPCs back to the map. Currently, they are spawning randomly and from a small selection. This is temporary for testing and so you have something to play with as we test the code. Removed more things causing frame rate issues. Known Issues: When moving around objects will seem to flicker for a moment. This is the lod system switching to different models and code which is what allows us to have so many objects in the world. We are working to improve the system and the flicker will go away as we refine the settings. NPCS are sometimes spawning under the ground, inside buildings, not activating, and generally being annoying. The obvious solution is to eat them. When flying quickly and a nearby town comes into range there is a brief lag spike while the buildings spawn the NPC's. Some GUI elements have been temporarily disabled. Upcoming: The focus next week is to bring back all the Buildings, Trees and NPCs we had before under the new code, as well as improve the LOD system and NPC spawning.
New code is live on the beta server. Progress went well this week and today's update lays the groundwork for the new object spawning system. This will allow larger and more populated towns for your dragon to support or destroy.
New
Added towns, buildings, and NPCs back to the map. Currently, they are spawning randomly and from a small selection. This is temporary for testing and so you have something to play with as we test the code. Removed more things causing frame rate issues.
Known Issues
When moving around objects will seem to flicker for a moment. This is the lod system switching to different models and code which is what allows us to have so many objects in the world. We are working to improve the system and the flicker will go away as we refine the settings. NPCS are sometimes spawning under the ground, inside buildings, not activating, and generally being annoying. The obvious solution is to eat them. When flying quickly and a nearby town comes into range there is a brief lag spike while the buildings spawn the NPC's. Some GUI elements have been temporarily disabled.
Upcoming
The focus next week is to bring back all the Buildings, Trees and NPCs we had before under the new code, as well as improve the LOD system and NPC spawning.