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Steam News1 June 20251y ago

Hotfixes and some pleasant adjustments

Critically annoying bug fixed: The primary objective of this update was to correct a bug, which prevented some boons like the Farstrider Boots from activating.

In this update4

Full notes

Full Dragon Riddler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes1 removal
  • Fixes
  • Events
  • Gameplay
  • Balance
changedCritically annoying bug fixed:The primary objective of this update was to correct a bug, which prevented some boons like the Farstrider Boots from activating.
addedEarthquake & Crystal ObelisksEarthquake is a new game event in v0.3, and I realized that it'd be neat if the tremors actually harmed Hazard-type encounters (i.e. Obstacles and Foes), in addition to shifting everything around a bit.
addedEarthquake & Crystal ObelisksCrystal Obelisks have also been added in v0.3 as a new type of Obstacles that subtly hint at the lore of the fantasy world of Dragon Riddler, but it seemed logical to me that these crystal structures should be more vulnerable to Earthquakes. Now they are.
changedSevere Wounds & Fierce DeterminationSevere Wounds is a status effect, which was present since the first public release. When the dragon riddler or a dragon has lost 60% of their Life, the wounds have caused the loss of 1 Word Builder capacity, making it so much harder to build words.
changedSevere Wounds & Fierce DeterminationSome players rightly pointed out that falling into an unrecoverable downward spiral is never fun, but I liked the concept of a critical health condition being reflected in the game system. Then I realized that it's a very common trope in heroic stories that the wounded character gathers their strength (perhaps for the last time), and defends and attacks even more fiercely, having nothing to lose anymore.
addedSevere Wounds & Fierce DeterminationThis brings us to a new status effect: Fierce Determination .

Dragon Riddler changes

changedThe primary objective of this update was to correct a bug, which prevented some boons like the Farstrider Boots from activating.
addedEarthquake is a new game event in v0.3, and I realized that it'd be neat if the tremors actually harmed Hazard-type encounters (i.e. Obstacles and Foes), in addition to shifting everything around a bit.
addedCrystal Obelisks have also been added in v0.3 as a new type of Obstacles that subtly hint at the lore of the fantasy world of Dragon Riddler, but it seemed logical to me that these crystal structures should be more vulnerable to Earthquakes. Now they are.
changedSevere Wounds is a status effect, which was present since the first public release. When the dragon riddler or a dragon has lost 60% of their Life, the wounds have caused the loss of 1 Word Builder capacity, making it so much harder to build words.
changedSome players rightly pointed out that falling into an unrecoverable downward spiral is never fun, but I liked the concept of a critical health condition being reflected in the game system. Then I realized that it's a very common trope in heroic stories that the wounded character gathers their strength (perhaps for the last time), and defends and attacks even more fiercely, having nothing to lose anymore.

Critically annoying bug fixed:

The primary objective of this update was to correct a bug, which prevented some boons like the Farstrider Boots from activating.

A minor annoyance was squished too:

The game failed to remember the correct display on multi-monitor setups.

Earthquake & Crystal Obelisks

Earthquake is a new game event in v0.3, and I realized that it'd be neat if the tremors actually harmed Hazard-type encounters (i.e. Obstacles and Foes), in addition to shifting everything around a bit.

Crystal Obelisks have also been added in v0.3 as a new type of Obstacles that subtly hint at the lore of the fantasy world of Dragon Riddler, but it seemed logical to me that these crystal structures should be more vulnerable to Earthquakes. Now they are.

Severe Wounds & Fierce Determination

Severe Wounds is a status effect, which was present since the first public release. When the dragon riddler or a dragon has lost 60% of their Life, the wounds have caused the loss of 1 Word Builder capacity, making it so much harder to build words.

Some players rightly pointed out that falling into an unrecoverable downward spiral is never fun, but I liked the concept of a critical health condition being reflected in the game system. Then I realized that it's a very common trope in heroic stories that the wounded character gathers their strength (perhaps for the last time), and defends and attacks even more fiercely, having nothing to lose anymore.

This brings us to a new status effect: Fierce Determination.

The Severe Wounds is now only applied to hatchling dragons. They are not yet masters of their existence, and their willpower over their bodies is not yet able to take control over.

Young dragons no longer have this weakness, but they are not yet experienced enough to find strength in a hopeless situation.

Your character, the dragon riddler, and also adult dragons (and older ones) are different. They are the primary characters in these adventures, and thus, when they only have 30% of their Life left, a hidden reserve of power activates in them, which results in +1 Word Builder capacity.

Use this power wisely, if you must, and be prepared: adult dragons will not surrender their life and treasures easily.

I hope you will enjoy these changes, and I'm looking forward to reading your thoughts, questions and comments.

Kind regards, Sandor, the designer + developer of Dragon Riddler

Source

Steam News / 1 June 2025

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