In this update2
Full notes
Full Dragon Fist: VR Kung Fu update
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What changed
- Gameplay
- Events
- UI and audio
- Balance
- Fixes
- Server
Dragon Fist: VR Kung Fu changes
- Stormhero
Hi all! A new update has been recently added to the game. This has been live for a while, but it seems we forgot to post an update, so here it is now:
Masters of Death DLC
3 mysterious ronin have travelled over from Japan and set up camp in a shrine in the desert, waiting to challenge the brave and the foolish alike.
This DLC character/level pack contains new characters, each with their own fighting styles and special moves:
Arashi: Summons a small storm cloud that fires lightning at nearby enemies and can stun enemies on impact.
Homura: Summons a ring of fire that can set nearby enemies ablaze.
Kinzoku: Summons a line of spears that emerge from the ground.
Face the Masters of Death in a new level: The Desolate Desert!
Buy from the Steam page and the new level and characters will appear in your single player campaign (& other modes) as well as multiplayer.
Other Changes
Kicks have been adjusted to feel more reliable and powerful. This should be the case for full body tracking users as well as regular players.
If you are moving in your playspace, thumbstick movement will be reduced/disabled until you stop moving.
Auto lowers height if calibrated so that you are floating off the floor.
Added a "Character intro" option to the Mirror/Spectate view to zoom in on the opponent at the start of a round.
New CPU vs CPU (single) Mode - Choose 2 characters and a location to watch a custom fight.
Heads and feet now less wobbly on knockout.
Nerf to Fan Lin's shadow hands.
Multiplayer: Kicking player and switching host now take a few seconds and can be cancelled by pressing the button again.
Multiplayer: Can now add players as favorites, which will highlight games with your favorites in making it easier to play with people you like.
Multiplayer: Can now view a list of players in a game.
Fix: Water at dragon temple will now put out fire.
Extra Icon for Discord senseis.
Adjusted special modes > single fight to choose characters via the main menu, instead of character select room.
Increased the amount of enemies spawning in Co-op, Halloween special.
Fix to enemy spawn position in co-op, Vertigo.
Ip Ming-yu's Speed hands special move: Will receive less damage and knockback while doing it.
Multiplayer: Fix to not being able to mute yourself.
Some tweaks changed to auto muting of toxic chat.
Adjustment to health bars for characters with >100% health.
+ from the previous update:
Multiplayer: Default walk speed during a fight has been slowed down. This should help with some lag issues & hopefully make the general multiplayer fight experience better. You can still set it back to "Faster" in room settings.
Multiplayer: Custom PvP Mode - Can change some settings for PvP to fine tune your experience.
- MultiplayerNew soccer pitches: Night and Rainy.
- MultiplayerNew speed by distance option "Speed By Distance Effect" - if you like speed by distance but find it a bit too severe, you can adjust it with this option.
Fingertip Nerf: A change to reduce damage from accidental finger strikes/finger flicks. Intentional spear hand strikes will still do the same damage.
Fixes to rigging on Ling Hou and Mingxia.
Fixed random host swapping.
Fix to muting not always working.
Change to spawning locations in levels in multiplayer.
Discord icon added to button +
Source
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